2014 Personal Pick — Legend of Grimrock 2

Grimrock Personal Pick

Tyler's 2014 personal pick

Tyler Wilde

(Image credit: Future)

Along with our group-selected 2014 Game of the Year Awards, each member of the PC Gamer staff has independently chosen another game to commend as one of 2014's best.

Legend Of Grimrock 2 Header

Though silent, every character I make grows a personality along the way: my ratling farmer who only gains experience when he eats (is that how farming works?); my wizard who accidentally roasted the party with a fire spell; my alchemist whose gun is always jamming. And while combat may seem clunky and outdated, the quick clicking is almost soothing. As I tap on my melee characters every time they’re ready to attack, swipe out rune patterns for my spellcaster, and deftly shuttle potions around between my characters, I get into a sort of groove; it feels like a rhythm game.

But “soothing” only really describes the moments when I’m succeeding. It’s also really stressful, and really difficult. Grimrock 2 requires a lot of patience and learning, but I’ve never felt like my mistakes were unfixable. Sure, I should’ve chosen a slightly different party makeup, and slightly-different skills, but so far I’ve always been able to progress while telling the story I want to tell. I mean, the farmer class is really dumb, but he’s starting to pull his weight just fine, the gluttonous weirdo.

And then there are all the things that make Grimrock 2 a great PC game. It loads up fast, something I really appreciate when I want to hop in quickly before bed, and includes a dungeon editor for community-made adventures. Modders are all over it—mm, longevity.

Grimrock's campaign can feel a little bare compared to the modern world-spanning narratives of games like Dragon Age: Inquisition, but I like the simple quiet (not including the terrifying moment a chest is revealed to be a toothy mimic). It's just me and my party, slowly figuring it out as we go, with no one yapping at us to save the world. It's an old style of game, but updated with so much care that it doesn't feel old—just really, really good.

Playfire wide

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Tyler Wilde
Editor-in-Chief, US

Tyler grew up in Silicon Valley during the '80s and '90s, playing games like Zork and Arkanoid on early PCs. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, all the shooters they call "boomer shooters" now, and PS1 classic Bushido Blade (that's right: he had Bleem!). Tyler joined PC Gamer in 2011, and today he's focused on the site's news coverage. His hobbies include amateur boxing and adding to his 1,200-plus hours in Rocket League.