What we want from the World of Darkness MMO
Last week at Fanfest, we got the first real look
at the gameplay in CCP’s night stalking, blood drinking MMO. As a long-time, hardcore fan of World of Darkness—I even used to host a podcast devoted to it—I've had my eye on it continually since CCP's announcement three long years ago.The moonlit, tabletop world
of Vampire, Mage, and Werewolf isn't an easy thing to get right in video game form, but it has been done before—most notably in Troika’s excellent Vampire: the Masquerade: Bloodlines
. CCP is nothing if not an outside-the-box developer, though, and the no-hand-holding, cutthroat universe of EVE Online actually has some stylistic overlap with White Wolf’s signature setting. I hope this allows CCP to nail this new project, and I've got some ideas on how they can make sure they do.