Crusader Kings 2: The Old Gods final dev diary details overhauled technology system

    6 Comments
    at 01:15am May 23 2013
    Old Gods Resized 2

    Here’s how technology works in Crusader Kings II as it stands right now: You set the focus for your entire realm to Farming, Legalism, and Tactics… then you ignore that screen for the next 400 years unless you click on it accidentally. The Old Gods (and the accompanying patch that everyone will get for free) is attempting to change that by making technology a more active system. The final dev diary goes into a little more depth on how this will work. You’ll find the video version above, and some analysis below.

    Magic 2014: Duels of the Planeswalkers — Savage Summoning card revealed

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    at 01:10am May 23 2013
    Magic 2014_PC_PAX East_2

    Magic the Gathering: Duels of the Planeswalkers 2014 almost has enough development mana to be summoned onto the battlefield this summer, preceding the release of the new card set in late July. We’ve been given the opportunity to bring you a first look at a new card that will appear both in the digital and paper-based versions of Magic 2014: Savage Summoning. It also happens to be green, which itself happens to be the best color. Dissenting opinions in the comments will be Trampled.

    Indie presence at E3 will “force big developers to compete with compelling gameplay”

    29 Comments
    at 11:18pm May 22 2013
    E3 Expo

    The winners of Indies Crash E3, an initiative to send ten indie studios to Los Angeles’ AAA-dominated mega-tradeshow, have just been announced—but this isn’t just a feelgood project to get some lesser-known names in the limelight. The ten winners will be affecting some serious change in the entire industry, says Ian Kinsey, director of SemiFormal Studios and the Indies Crash E3 project.

    SimCity update 4.0 hits tomorrow with various fine-tuning efforts

    19 Comments
    at 11:16pm May 22 2013
    SimCity

    We envision SimCity’s residents sadly shaking their heads, mourning the students that never return from their commute to university—as well as the lack of a place to shop. These truly troubling issues, among others, are getting fixed in a patch tomorrow.

    Don’t Starve update adds caves and bunnies

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    at 09:17pm May 22 2013
    pcgamerdontstarveupdate

    If you’ve been itching for more Don’t Starve content, Klei Entertainment has just added some dark, dank caves for you to explore in an update today.

    Call of Duty: Ghosts screenshot analysis: special forces, jungles, random armchairs and frightened fish

    70 Comments
    at 06:44pm May 22 2013
    Call of Duty: Ghosts

    Call of Duty: Ghosts is about rag-tag team of special forces experts banding together to fight back after a terrible apocalyptic event. Narrative details are sparse, but we do know the whole thing will be rendered in a new engine, which means super high-res stubble, smoother square jaws and glitzier gun-blammo. Six new screenshots have been released following the Xbox One reveal last night showing off the series’ upgraded visuals. Will they impress, disappoint or confuse? Let’s find out.

    Former CEO of Electronic Arts: gamers will “learn to love” always-online gaming

    127 Comments
    at 06:41pm May 22 2013
    SimCity Server Problems

    In a lengthy guest editorial at Kotaku, former EA CEO John Riccitiello wrote at length about what, in his view, the upcoming next generation of gaming consoles must deliver to succeed. The editorial was published before Microsoft’s reveal of the Xbox One yesterday, which may require owners to check in to the Internet once every 24 hours.

    Kinect will be available for Windows PCs “at some point”

    54 Comments
    at 06:26pm May 22 2013
    Xbox One with Kinect

    While the internet took cover from the barrage of Xbox One announcement news yesterday, some pertinent details for us PC gamers slowly rose to the surface of the TV-TV-Sports-Dog news conference. Among them were the release date for Battlefield 4, what the Xbox One might mean for PC gamers, and the hint that the Kinect 2.0 will eventually be available for Windows.

    MechWarrior Online update adds new canyon map and sniper mech

    8 Comments
    at 06:14pm May 22 2013
    MechWarrior Online Canyon Network Map

    MechWarrior Online has been releasing new content and updates like clockwork over the past several weeks, which is great for a game still in the beta stage. Now a new canyon map has been released along with a new sniper-style mech of the month.

    Civilization V’s new civilization abilities and unique units, and how to use them

    27 Comments
    at 06:09pm May 22 2013
    Civilization V: Brave New World

    Civilization V: Brave New World is bringing nine brave, new civilizations to the table. We’ve had a look at seven of them in the recent preview build, and have compiled info on all of their unique abilities, units, and buildings. I’ve also thrown in my impressions as a Civ V veteran regarding how to best play as each, so you can start plotting your future world domination.

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