I keep pausing at doors, fumbling with the controller to find the “open” button. Watch Dogs’ world is better than that. I remind myself to just walk through the door, and borderline-schlubby hero Aiden Pearce pushes it open and steps into a dingy pawn shop, all shrouded in darkness until his eyes adjust to the dim bulbs. I walk out, then back in, untraining myself to stop and wait for a loading screen.
The bizarre-looking Mad Catz R.A.T. is one of my favourite gaming mice of all time. The original R.A.T. 7 took over from my beloved Logitech G9 thanks to its comfortable design, accurate sensor and reassuring weight. So when I heard there was a new, Tournament Edition (TE) R.A.T. design on the way I was intrigued.
Later this year, Bioware will release Dragon Age: Inquisition. That's pretty exciting. So exciting, that six months before release, EA are confident in people's willingness to pre-order the game. And if people will pre-order the regular edition of the game, maybe they'd instead prefer the "Digital Deluxe Edition"; the contents of which are now listed on Origin. If it sounds unlikely, maybe you're underestimating people's love for thrones made out of dragon skull.
AMD have just refreshed their freebie-touting Never Settle program for giving away games in return for spending cash on Radeon silicon. The Never Settle Forever program is extending the range of AMD’s generosity and is including the low-end Radeon R7 cards as well as the standard Radeon R9 cards.
We’ve now got three tiers of rewards depending on what graphics card you end up selecting for your home rig. The top-end Radeon Gold Reward is there for anyone who picks up a new R9 290 or 280 series graphics card, which includes anyone wealthy enough to have spent £1,100 on a new Radeon R9 295X2. With the Gold Reward coupons you get to choose three free games from AMD’s pool of titles.
Last week, Wildstar introduced the general concept behind its PvP Warplots: 40 vs 40 hovering battlegrounds that max-level players can own and customise. That's the pitch, but what about the specifics of a single battle. Step forward Carbine's theatrical DevSpeak series. The latest shows how a large team can be organised and deployed around the strategically designed death-traps.
The Call of Duty series has become somewhat infamous for hiding the bulk of its additional content inside paid-for DLC. A new PC patch for Call of Duty: Ghosts contains the rare bonus of a new, and entirely free, game mode. Chaos has been added to Extinction co-op multiplayer, providing a variation of the game type last seen as part of Modern Warfare 3's Spec-Ops mode.
Steam has a peculiar history with the word "free", thanks to its regular Free Weekends. Through them, you can get a free trial of the entirety of a game across a limited two-day period. Red Orchestra 2 will soon have one of these weekends, and an overall discount to go along with it. Even freer, though, is a deal that will go live for the multiplayer shooter later today. For a 24-hour period, you'll be able to download (and keep) the game forever, for free.
Survarium—the Stalker-ish free-to-play online shooter—is preparing for "Doors Open Day" this Friday. Think of it like the opening of Pandora's box, only instead of all the world's evil, it's letting loose limited access to the game. And instead of a slow descent into guilt and madness, you've got a gun.
For 24-hours only, the game will be available to try in open beta, after which, its doors again slam shut. As early warning for what to expect, creators Vostok have created a video preview of the game's progress.
This is a chronicle of our absurd, canon-destroying playthrough of Star Wars Conquest, a mod for sandbox RPG Mount & Blade. Our campaign to ruin Star Wars appears each Tuesday.
It’s always embarrassing to be defeated by the elderly. Last week Emperor Palpatine gave me a lightsaber-whipping on the wooded arena of Endor, gutting my army with his formidable gang of gutless thugs and fascists: Stormtroopers, Imperial Navy Troopers, and Imperial Pilots.
H1Z1, SOE’s upcoming zombie MMO, continues to draw ideas and feedback from the growing community and new subreddit. In a new post, SOE’s John Smedley has shared some notes from a recent meeting on monetization—that is, how the free-to-play H1Z1 will make money for its developers. The short version: character customization and wearable items will be up for sale.
ith both the Tekken and SoulCalibur series to it’s name, Bandai Namco clearly knows how to make a fighting game. It’s not a genre that gets a lot of traction on PC, which is why the announcement of Rise of Incarnates, a free-to-play fighting game exclusive to the PC, is so intriguing.
Indie developer Digital Eel has released the third of its roguelike space adventure Infinite Space series, Sea of Stars, to Steam Early Access. A single-player strategy game with turn-based movement but real-time combat, the move to Steam follows the developer's developer successful Kickstarter funding campaign from 2013.
Online matchmaking client GameSpy is shutting down on May 31, which means that the games that still rely on it will have to either transition to a new solution or go offline. It looked pretty grim for a long list of games when we first heard the news, but since then most of the popular games announced that they will not go silently into the night. Today, we got the great news from 2K that there might be bit of downtime, but that Borderlands and the Civilization series will be transitioning to Steamworks.
Every week, keen screen-grabber Ben Griffin brings you a sumptuous 4K resolution gallery to celebrate PC gaming's prettiest places.
We've featured a lot of highly detailed 3D worlds in the screenshot showcase, now it's time to give some excellent 2D art the 4K treatment. Broken Age looks fantastic at ordinary resolutions, but now you can see Double Fine's finest work at crisp, detailed 4K res. Click on the links to see the full-size versions, and be sure to zooooom, unless you have a 4K monitor, in which case, just sit back and bask.
Minecraft 1.8 will soon be released, and with it comes an overhaul to world generation. As of the upcoming patch—due sometime next month—a new option will let players tweak world generation settings, allowing for even wilder terrain types. A new video teases the update, and the number of values that can be adjusted. As someone who can't tell his Main Noise Scale from his Depth Noise Exponent, I'll be taking the less refined approach: crank it all to the max.
Steam's Portal 2 Workshop is filled with unique twists on the space-bending puzzler's central mechanic. With such creativity lurking in the primordial soup of the Workshop, it would take something special to crawl out and into the main Steam storefront.
That something is Thinking With Time Machine, and it fits the bill for two reasons. Firstly, it introduces a new time recording mechanic, in which you can replay your actions to create a temporary clone in-level. Secondly, it lets you look at your legs.
Maybe you remember Prisoner of War, the 2002 third-person action adventure about escaping a PoW camp. If so, it's likely more due to its excellent premise than its shonky execution. For all that game's bugs and control quirks, it remains a compelling setting for a game—which is why I have high hopes for The Breakout. It's a point-'n-click adventure that emphasises stealth, preparation and recruitment. But before you can plot your own getaway, the game has to escape the financial hole of a Kickstarter campaign.
What was looking to be a year packed full of epic RPGs has become a little more spacious thanks to The Witcher 3's delay. Fret not, though, fans of magic, monsters and mead, for Dragon Age: Inquisition is still on course to land in the back half of 2014. Bioware have now confirmed the game's release date, announcing their October 7th target alongside a new trailer for the RPG sequel.
Dragon Age: Inquisition interview - on fan feedback, romance, returning characters and the open world
The Dragon Age series has evolved in a tumultuous fashion since Origins. The switch from the world-threatening crisis of the first game to the personal stories of Dragon Age 2 proved too great a shift for some fans. Inquisition will again take the series to a grander stage. An open world with dynamic keep battles will bolster the central story, which sees inquisition—led by you—recruiting aid aid to postpone an imminent apocalypse.
How else will Inquisition differ from its predecessors? What have Bioware learned from fans of the series? How will they correct the awkward savegame bugs that could bring characters back to life, and how have they chosen your companions for the new adventure? Chris spoke to executive producer, Mark Darrah, to find out.