Cortex Command gets Steam Workshop support, renewed commitment to development in new update

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Emanuel Maiberg at

Cortex Command is one of those indie games that’s in perpetual development. Data Realms founder Daniel Tabar released version 1.0 before Early Access was a thing. We reviewed it poorly, and Tabar admits that the game wasn’t really ready to launch. The nice thing is that he and his team never stopped taking feedback from the community and improving it, as the big build 30 update makes clear.


Square Enix: DRM is "essential for the foreseeable future"

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Ian Birnbaum at

In a new interview, an executive at Square Enix has doubled-down on the company’s DRM policy. The executive claims that DRM protects profits at the end of the day, and that’s the most important thing to any development studio, big or small.


Updated: The Elder Scrolls Online item duplication bug forces Zenimax to shut down guild banks

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Ian Birnbaum at

An economy-crippling bug caused The Elder Scrolls Online to disable its Guild Banks on North American and European servers early Friday. Developer Zenimax has already put together a fix in the latest patch, but some users are complaining that they’ve been trying to warn developers about the problem for weeks.


Take On Mars: Expedition One launches, ready to put humans on the Red Planet

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Emanuel Maiberg at

You will never step foot on Mars. Let that slightly depressing feeling that you were born in the wrong time sink in. Now cheer up and take comfort that you at least have the technology to play pretend in a videogame. Bohemia Interactive has released the first portion of its manned mission content for Take On Mars for current Early Access players.


Brutal Doom update v20 to add ragdoll physics, more brutality

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Emanuel Maiberg at

I didn’t think it was possible for Doom to get any better, but mods make everything better. The absurdly violent Brutal Doom mod is doing a great job of keeping Doom just as shocking and visceral of an experience as it was when it first came out 20 years ago, and the newest version will add ragdoll physics—because when I shotgun an Imp, I wanna see it tumble.


Tropico 5 pre-orders now available for swag-filled physical, discounted digital versions

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Emanuel Maiberg at

You know that a publisher has faith in its game when it starts offering special editions with silly bonuses. You may think of the Tropico games as a niche PC series, but this recently announced Tropico 5 Limited Special Edition argues otherwise. It’s not quite as silly as, for example, Wolfenstein: The New Order Panzerhund Edition that includes everything but the actual game, but it tries.


The week's highs and lows in PC gaming

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Tim Clark at

Each week PC Gamer probes the previous seven days to scientifically establish what rocked our world and made us despair for its very future. As usual, we begin with the good stuff…

Ask PAX: PC gamers on the state of PC gaming

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Evan Lahti at

One of my PAX East discoveries was that a media badge and a camera gives me full license to talk to strangers. After our panel on Friday, I spent some of Saturday cruising the LAN and BYOC area and the rest of the show floor to survey PC gamers on what they're playing, what they're looking forward to, and what they love about our favorite hobby.


Dark Souls 2 comparison video: Xbox 360 vs. PC at 1080p

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Cory Banks at

Dark Souls: Prepare To Die Edition was a bad port of a brilliant game. Dark Souls 2, on the other hand, is a well-made PC port (even super-modder Durante thinks so). But just hearing that isn't enough: how much better does it look on PC than on consoles?

To find out, we made this video of side-by-side comparisons between the Xbox 360 version and the PC version running at 1080p, with all settings set to max, on the Large Pixel Collider. Let the footage be the judge—which do you think looks better?

The Long Dark's creative director explains why the apocalypse doesn't need zombies

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Tim Clark at

From the Aztecs worrying about the sun disappearing from the sky, to Hollywood's endless variations on the end of the world, it seems like every civilisation is fascinated with the idea that it might be the last. Perhaps it's a sign of humanity's general narcissism, with each generation secretly hoping to be the one left staring into the abyss at the end of it all, because that might make us special. Or maybe folk just like seeing what happens when stuff goes really wrong.

The Long Dark is going to deliver a comparatively restrained, but no less frightening, vision of our demise. It's a survival game, funded on Kickstarter, which has already generated plenty of buzz for its startling visuals, which are being overseen by art director Hokyo Lim, who previously worked on The Unfinished Swan. The end of the world has rarely looked prettier.


The Forest early look: scavenging and survival in a land of clever cannibals

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Andy Kelly at

The Forest doesn’t look like a game made by just four people. Its production values are remarkable, which is thanks to its developers, Endnight Games, and their background in film production design and special effects, as well as a whole lot of talent. It’s a survival game where you wake up after a plane crash in a hostile forest that’s populated by cannibalistic natives. The game mixes horror and survival, but stands out from the crowd with its lavish visuals and realistic firstperson character movement.


Minimum rescued from limbo by Atari and Human Head, heading for Steam Early Access soon

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Tom Sykes at

Blocky multiplayer shooter Minimum was announced this time last year, and now it's been re-announced under new development and publishing teams. The reason for this is that original developers TimeGate (infamous for co-developing the execrable Aliens: Colonial Marines) filed for bankruptcy shortly after the game's announcement, leaving it stranded in a sort of cubey limbo. Now it's back, and it's heading for Steam Early Access, under former Prey 2 developers Human Head.


The Flock trailer shows the asymmetrical stealth horror game in action

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Tom Sykes at

As any fool with a spirit level would be able to tell you, multiplayer has never been all that symmetrical, but that hasn't stopped developers from attempting to unbalance it even further. Left 4 Dead's competitive multiplayer, for example, is as asymmetrical as a Shoreditch haircut, pitting a team of zombies against a team of normals and giving each an opposing goal to achieve. The comparatively minimalist The Flock takes things in a tenser, less action-packed direction, using elements of Capture the Flag and Doctor Who's 'Blink' episode to fuel a shadow-drenched horror game for four players. It looks faintly bloody terrifying, as you can see from the first gameplay trailer, below.


Mercenary Kings devs reveal Curses 'N Chaos, a supernatural brawler for two players

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Tom Sykes at

From the looks of it, Curses 'N Chaos is essentially horde mode demade into a 2D, 8-bit-styled supernatural beat-'em-up, and those are some words that look very good together indeed. It's a wave-based survival game for one or two players, featuring cromulent pixel art, an equally cromulent chiptune soundtrack, and hopefully cromulent action that revolves around battering skeletons, ghosts, frogs and, well, pretty much anything that appears on screen. You'll find a bewitching video of Curses 'N Chaos beneath the break.


Pillars of Eternity interview: Josh Sawyer on world-building, magic, psychic warriors and more

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Andy Kelly at

Steam phishing scam bypasses Steam Guard, goes fishing for your trading cards

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Tom Sykes at

Valve has so much faith in its Steam Guard technology that Gabe Newell once famously gave the world his password and dared it to gain access to his account - but the system is not entirely secure. A new phishing scam can bypass Steam Guard entirely, by gaining access to a specific file on the hackee's computer. I'll detail it below, but the gist is that if Steam ever tells you it needs to download a special SSFN file, do not comply. Also: that's not the wallet inspector.


Final Fantasy 14: A Realm Reborn bags over two million registered accounts

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Tom Sykes at

Square Enix have announced that their once disastrous, now pretty good Final Fantasy XIV has accrued over 2 million registered accounts, and all without using the Steal command to pilfer them from other games. A little bit of Final Fantasy humour for you there. It's hardly World of Warcraft numbers, but it is a notable achievement from a game that launched in a state fit to be thrown to the dogs, before being shut down and extensively remade at the developer/publisher's own cost. Square Enix are currently celebrating with some vials of Elixir, a big haunch of chocobo meat, and other Final Fantasy references.


Dynasty Warriors 8 Xtreme Legends hitting PC this May, sadly without that missing E

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Tom Sykes at

A quick search for Dynasty Warriors in the PC Gamer archives turns up our old Crusader Kings II diaries, highlighting - in a lazily reductive and broad way, natch - some of the differences between PC and console gaming, between Omega Force and Tecmo Koei's slashy-gallopy approach to history, and Paradox's clicky-mappy one. Such broad comparisons will be a little more difficult to make with the news that Dynasty Warriors 8 is coming to PC this May. Sorry, that's Dynasty Warriors 8 Xtreme Legends Complete Edition. Yes, they really did drop that E there.


Last Life hands-on: Could you solve your own death?

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Cory Banks at

"Oh, you have to try Last Life," Double Fine's Greg Rice tells me. He's everywhere at the publisher's PAX East booth: playing a TowerFall-like prototype involving firing golf balls at your opponents, setting up gamers at Hack 'n Slash demos, and getting the line to meet Tim Schafer orderly. But he insists I play Last Life, taking me by the shoulder and pulling me to where the game is set up, at a lone station at the end of the booth. "Sam, this is Cory. Go to town."


Chaos Reborn gets photo-finish funding and multi-language translations

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Omri Petitte at

Scary thought: We almost lived in a world where a tactical wizard-on-wizard RPG from the creator of X-COM would never have been. Julian Gollop's Chaos RebornKickstarter campaign teetered between nabbing the public's monetary thumbs-up or the eldritch maw of oblivion as it entered its final week of funding earlier this month, with Gollop himself tweeting the "nail-biting conclusion" of the drive's dwindling hours. At the 34-hour mark, the campaign's Summon Moneydollars spell finally reached the $180,000 goal, climbing over $210,000 in funding by the timer's end.