Saturday Crapshoot: Afterlife

Richard Cobbett at

Every week, Richard Cobbett rolls the dice to bring you an obscure slice of gaming history, from lost gems to weapons grade atrocities. This week, when you get to Hell, tell 'em this game sent you. Where 'em is probably middle management. Overworked middle management. Who are suffering more.

The strangest thing about Afterlife is that nobody else has done it. At least, not really. The whole appeal of the god game is giving us, well, god-like powers over a world, so it seems an easy jump from there to the likes of Sim Hell, and not the kind that Maxis went through the other year. Sim Heaven? Well, that doesn't quite have the same kick. But in the mid-90s, Lucasarts - yes, them - not only realised the obvious potential, but figured, "What the... heck! We'll let you look after both of them at once."

The second strangest thing about Afterlife is how much it, well, didn't work. At all.

Shadow Realms hands-on: blowing up heroes as the evil ghost of Bomberman

Tyler Wilde at

I'm not sure how a 'fan event' can also be the first time anyone in the room is playing the game they're meant to be fans of, but that didn't stop BioWare. Earlier tonight I joined a bunch of preemptive fans to play Shadow Realms, Bioware's new 4v1 action RPG—and I got to be the one. Not Jet Li (I wish), but the Shadowlord, an invisible creature who floats around the dungeons dropping traps and possessing monsters. And I was a real dick about it.


Dragon Age: Inquisition multiplayer interview at PAX Prime 2014

PC Gamer at

Earlier today, Evan met with Dragon Age: Inquisition producer Scylla Costa to talk about the just-announced multiplayer mode in Dragon Age: Inquisition. Amid the din of PAX, Evan asks how Inquisition's dungeon crawling differs from Mass Effect 3's multiplayer, how microtransactions fit in, and how BioWare responds to players worried the mode will detract from the single-player game.


Miegakure preview — playing a four-dimensional puzzle game

Tyler Wilde at

For the first six or so levels, I did not get Miegakure at all. I was completing the early puzzles, but I had no idea how I was doing it. It was like finishing a trigonometry problem and coming up the the correct answer without knowing why. I couldn't show my work. I felt dumb. I hoped the massive crowd at the PAX Prime Indie Megabooth wasn't watching my screen. They probably were. And totally judging me.

I'll try to explain how Miegakure works, but first, I'd recommend watching the creator explain it...


Star Citizen interview with Chris Roberts at PAX

Tyler Wilde at

What a surprise: On my way to find an iron for my shirt, I just happened to run into Star Citizen director Chris Roberts outside of PAX Prime in Seattle, and we were both wearing microphones and standing in front of cameras. Weird, that, but awfully convenient!

A little before Seattle, Roberts was in Germany showing his massively-crowdfunded space sim at Gamescom, where he announced some upcoming releases. We talked about the next Arena Commander update and beyond, the challenges of releasing a game as you go, and how much things have changed since the crowdfunding campaign started two years ago.


A Voyeur For September becomes Super Meat Boy Forever at PAX

Andy Chalk at

Remember A Voyeur For September? You should. After all, it was only two weeks ago that Team Meat, the studio behind Super Meat Boy, released a bizarre teaser for the project, which it said would be revealed in full on August 29 at PAX. There was some speculation at the time that it might be a stealth game of some sort, but the big day is here and what we've actually got is an endless runner called Super Meat Boy Forever.


GOG holds "Last Chance" sale on 35 games being dropped from its lineup

Andy Chalk at

Earlier this week, GOG began offering its customers the option to pay for games in currencies other than the US dollar: the Euro, the Pound Sterling, the Australian dollar or Russian rubles, with prices adjusted accordingly. Unfortunately, GOG's insistence on pricing parity means that it has to drop 35 games from its lineup, including some must-play stuff. But before they go, they're going on sale.


Dying Light studio shows off "Natural Movement" in new development diary

Andy Chalk at

Dying Light was pushed back into early 2015 in order to give Techland more time to polish the game's parkour system. Today the studio offered some insight into what it's been up to with the release of its first development diary video, which looks more closely at how players will use "Natural Movement" to make their way around a city overrun by the risen dead.

Saints Row: Gat Out of Hell unveiled at PAX

Andy Chalk at

As promised, Volition has announced a new project at PAX, and as expected, it's more Saints Row. It isn't a new game, however, but a standalone expansion to Saints Row IV called Gat Out of Hell.


Total War: Rome II Emperor Edition announced, will be a free upgrade for existing owners

Andy Chalk at

Total War: Rome II was, by our estimation, a very good game, and the coming release of the "Emperor Edition" looks set to make it even better. It will include all the free content that's been released for the game so far, plus additional features and an all-new campaign based on the Second Triumvirate War—and if you already own Total War: Rome II, it won't cost you a dime.


Dreadnought hands-on: a multiplayer slugfest with really big spaceships

Tyler Wilde at

Dreadnought is about spaceships—emphasis on 'ships,' timid ensign voice on 'space.' Not X-Wings or Vipers: think Galaxy-class vessels, trading missiles and laser fire across vast battlefields—in space, eventually, but I didn't see a space map during Yager's demonstration. Instead, I fought over a rocky red desert, commanding a hovering battleship with enough room for the population of San Francisco and the maneuverability of a Spanish galleon. Maybe a little slower than a galleon.

Intel Core i7 5960X review

Dave James at

Hot damn this is some quick, expensive silicon. But even though this brand new, $1,000 eight-core, sixteen thread, Core i7 5960X processing monster is capable of some serious number-crunching, it’s probably not the CPU you’re really looking for.

The i7 5960X is the first, and the most powerful, of the new Haswell E range of Intel CPUs. They represent the processors of a whole new PC platform, comprising new motherboards and the next generation of system memory, namely X99 and DDR4 respectively. But all this is designed to power servers, rather than drive gaming performance.


Intel introduces affordable six-core CPU behind its $1,000 behemoth

Dave James at

If you’ve been eyeing up the eight-core, sixteen-thread Intel Core i7 5960X with jealous peepers, but lack the big wallet of the CEO of the ALS Association, there is still a way to top the four cores of a Devil’s Canyon i7.

There’s a six-core, twelve-thread, unlocked Intel Haswell E processor on its way that doesn’t cost a lot more than the Core i7 4790K.


We're giving away three thousand Steam keys for 7 Days To Die - UPDATE: the keys have now been distributed

Phil Savage at

The weekend's nearly here, and that means taking a break from the stresses of the week, right? Wrong. For us, it means working through the weekend at PAX Prime 2014 in Seattle, scooping up interviews and stories over the next four days (keep an eye on our YouTube channel, too). For you, the weekend means terror, desperation and bludgeoning a man to death for his last can of beans.

To celebrate our PAX weekend and yours, we have three thousand Steam keys for the early access survival game 7 Days To Die, and we're giving them to you. In true survival style, it's first-come-first served, so fight your way down to the box below.


PC Gamer UK October issue: Evolve

Phil Savage at

Release the Kraken! Hunt the Kraken! Stop the Kraken! Panic at the Kraken! These and other Kraken-based activities are at the centre of Evolve, Turtle Rock's 4-vs-1 multiplayer shooter. We sent the monstrous Ben Griffin to take a look at the game, and he came back, not only with a hands-on report on the Left 4 Dead successor, but also bathed in the blood of multiple games journalists. We didn't ask questions.


Arma 3 is 50% off this weekend at the Bohemia Interactive store

Phil Savage at

This weekend's Steam sale is all about the Call of Duty. If you're looking for a shooter that's deeper, more complex, more unforgiving and more glitchy, you'd be better off going to Bohemia Interactive's store. There you can pick up the excellent Arma 3 for a 50% discount.


Deep Silver teases new Saints Row reveal

Phil Savage at

For the last week, the cowled monks of Rumour Abbey have been chanting lowly about a possible Volition announcement at this weekend's PAX. But what could they be announcing? Well, given that the studio's owner, Deep Silver, didn't acquire the Red Faction series after THQ's demise, it's almost inevitable that the answer will be a new Saints Row. A recent tweet lends further support to this theory.


Lords of the Fallen trailer shows off dark fantasy environments ahead of October release

Shaun Prescott at

Yes, Lords of the Fallen is a fantasy RPG. You can tell because there's an elderly man narrating stuff about "evil against evil", "stains on humanity" and "the world's only hope" during the below trailer. It's all very serious, as fantasy RPGs are wont to be. Lords of the Fallen doesn't look set to push the boundaries of the genre in terms of setting, but many are holding out hope that it'll tide us over until the next Souls game.


Why PAX is better than the internet

Tyler Wilde at

Where are all the assholes? I’ve been in Seattle for a few hours now, a few blocks from the convention center where PAX will be tomorrow, and I haven’t seen a single violent shouting match about feminism or indie games or Call of Duty or which kind of cloud is the dumbest (I say cirrus). I thought this was a convention for gamers.


Saints Row studio Volition will reveal a new game at PAX Prime

Shaun Prescott at

Looks like Saints Row studio Volition will announce a new game at PAX Prime. According to an event description on the PAX site, new gameplay, art and details “for an upcoming project from Volition” will be shown during a panel on Friday.