Watch System Shock developers play and talk about the seminal game

Emanuel Maiberg at

Before there was Bioshock, Bioshock 2, and Bioshock Infinite there was System Shock. Released 20 years ago, the original Shock had a huge influence on the games industry and the Bioshock games in particular, of course. If you're curious about System Shock, this video of the developers playing and talking about it is a must watch.

Oculus Connect interview: Lucky's Tale developers on finding the "Mario brick" for VR platformers

Wes Fenlon at

Before I tried on the Oculus Rift Crescent Bay prototype, the best VR experience I'd had was playing platformer Lucky's Tale back at E3. The charming platformer works amazingly well in virtual reality, and I was eager to talk to Playful Studios CEO Paul Bettner about how the game has progressed since E3, and what he thought of the new prototype hardware. I ended up talking to Bettner and Lucky's Tale director Dan Hurd about redefining the 3D platformer in virtual reality, the importance of positional audio, and how much more challenging level design can be in VR.

Also, Bettner gave me a rough window for Lucky's Tale release. He plans to have the game out in the first half of 2015, before the release of the consumer Oculus Rift. Check out the full interview below.

Roundabout is out and this launch trailer is crazy

Emanuel Maiberg at

This launch trailer for Roundabout doesn't really make sense, but neither does the game's basic premise—something like a combination of Crazy Taxi, Katamari Damacy and 90s FMV games—so they're a perfect match.

Show Us Your Rig: Wasteland 2's Chris Avellone

PC Gamer at

When it comes to the rig of Chris Avellone, designer on Wasteland 2 and practically every other RPG ever made, what’s on the inside isn't nearly as important as what’s on the outside. And seeing as every surface within five feet of his chair is covered in action figures, there is a lot to look at on the outside. Chris was kind enough to take some time to show off his computer, tell us about his desk, and flaunt his bunny slippers for us.

Stronghold Crusader 2 review

Dan Griliopoulos at

Ah, the holy land. That sacred place where people of all faiths have convened to massacre each other in the name of the same god since the year dot. A particularly fine example of said internecine monotheism was the long period of the Crusades, when a load of nobles wearing steel onesies were pressure-cooked in the sun whilst hundreds of servants died killing the distressed locals in spectacular sieges. It's a great period for the Stronghold series to return to.

Blizzard's MMO Titan canceled after seven years in development

Emanuel Maiberg at

We never knew how exactly Blizzard was going to follow up World of Warcraft, but we knew that they were working on another MMO codenamed Titan. That is no longer the case. After seven years of rumors and speculation, the company revealed that Titan is canceled.

Reflex bunny-hops onto Kickstarter, seeks funding for arena FPS action

Phil Savage at

Yesterday I mentioned how Toxikk describing itself as a rare return to the old-school FPS was somewhat disingenuous. Soon after, an email proves my point—alerting me to Reflex. It's another old-school FPS, this time on Kickstarter. Could this be the start of a new FPS-off; the Quake vs UT of post-2010 gaming. Only if the game raises $360,000 AUD (£194,500/$318,230) in the next four weeks.

Sims 4 Diaries: The Odd Couple

Andy Kelly at

Meet George and Dave. George is ambitious, obsessively tidy, and good-natured. Dave is lazy, messy, and mean-spirited. Together, they are the Odd Couple.

Autocraft enters early access, is filled with physics based construction challenges

Phil Savage at

Alientrap Games—of Capsized and Apotheon fame—has, for their new game, moved away from the 2D plane. Autocraft is a physics-based construct-'em-up in which you build up machines for the completion of objectives. It's now available in early access alpha, and its makers have released a couple of trailers highlighting its DIY potential.

Fable Anniversary review

PC Gamer at

"You must be able to get rid of him somehow," says the beggar of the bully, "anything'll do. Use your imagination."

I'm a young warrior fresh out of Hero training, and this is my call of duty. I face the assailant, lift a muscled leg, and let one rip.

Big Pharma announced, is a pharmaceutical management sim

Phil Savage at

Management sims are a great platform for parody and satire, and few industries are more deserving a target than the pharmaceutical industry. As such, the recently announced Big Pharma could be just what the doctor ordered. It takes a Transport Tycoon influenced look at drug corporations—asking you to research, manufacture and market your miracle cures.

We've got a Steam Curator page; follow us for great game recommendations

Phil Savage at

Steam's "Discovery" update did more than just make things a bit blue. It's designed to let you tailor your Store page in a way that means more of the games you'll like, and less of, well, Air Control. Part of that update is Curators: a list of trusted advisers who sift out gaming recommendations from the sluice of new releases. PC Gamer now has a Curator page, and we'd be honoured to be among your trusted advisers.

Triad Wars is an "open world action strategy" game coming exclusively to PC

Shaun Prescott at

As promised, United Front Games has released the first solid details for Triad Wars, the long promised follow-up to Sleeping Dogs. According to the introduction video embedded below, Triad Wars is an "open-world action strategy" game set in Hong Kong. Rather than focus on Sleeping Dogs protagonist Wei Shen, the online game will more closely resemble a traditional MMO, with players responsible for establishing their own turf, finding a niche in the underworld, and hopefully fighting to take other gangs' turf.

Titanfall 'Sand Trap' will dig deadly trenches through IMC Rising pack

Shaun Prescott at

IMC Rising will be the last map pack to release for Titanfall, so there’s a fair bit resting on it. Respawn has detailed the third and final map in the collection and, according to designer Chris Dionne, it’s a marriage of old and new ideas.

Steam has over 100 million active accounts, added 1,300 new games in the past nine months

Tyler Wilde at

Valve casually announced today that there are over 100 million active Steam accounts. That is a lot of active Steam accounts. That's approaching the population of Mexico.

Big changes to Steam: 'Discovery Update' adds curators, recommendations, and hides unpopular new releases

Tyler Wilde at

The Steam homepage finally has a new look! A very slightly different, bluer new look! OK, it looks about the same, but the functional changes in today's 'Discovery Update' are really big.

Ubisoft explains why Watch Dogs is a lot like the first Assassin's Creed

Emanuel Maiberg at

The original Assassin's Creed was a beautiful world in search of a game to occupy it. (When a large proportion of your mission design involves sitting on benches, you've got a variety problem.) Second time around Ubisoft made good on the premise with the brilliant Assassin's Creed 2, Brotherhood, and the company expects Watch Dogs to follow a similar pattern.

Corsair K70 RGB keyboard debuts with per-key backlighting for $170

Wes Fenlon at

Corsair has been making gaming gear for years: mice and keyboards, headsets and mousepads. Now they’re uniting their various gaming lines under one Corsair Gaming banner, and to mark the occasion they’re updating one of our favorite gaming keyboards, the Corsair Vengance K70. The new Corsair Gaming K70 RGB is still a mechanical keyboard with Cherry MX switches, but it replaces the old red LEDs with full-color RGB backlighting under every key. We tested out the K70 RGB with Corsair’s new customization software to see how flashy the lighting can get.

Look below for a video of the RGB backlighting in action.

Devs react to Spacebase DF-9 release: "Early Access is not an 'alternative' development approach"

Emanuel Maiberg at

Earlier today, we brought you Tim Schafer's explanation for Spacebase DF-9's unexpected transition from early access to v1.0 release, and why planned features have been lost in the process. The short version is that the game stopped selling enough Early Access copies to keep supporting development at the scale Double Fine was hoping for, so it had to adjust its plans. In light of this, several other developers with Early Access games have made public statements regarding their projects, and Early Access in general.

How to win eco rounds in CS:GO

Evan Lahti at

Every Monday in Shooterology, Evan writes about FPSes.

You’re dead, and you’re broke. How are you going to win the next round when the enemy team has body armor and rifles and you don’t?