Why Realtime Worlds failed - an ex-dev's account

Luke Halliwell, a former employee of Realtime Worlds who was let go when they went into administration, has posted the first in a series of his attempts to explain the circumstances surrounding the company's catastrophe earlier this year.

In his blog post , he's steered clear of laying the blame on APB's design flaws , reasoning that in a company of around 300 people that managed to burn through $100 million, "the problems had to run deeper than [APB]."