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  1. Games
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  3. The Witness

The Witness gallery: sights from the mysterious island

Features
By Christopher Livingston published 28 January 2016

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Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.

If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.

Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.

Page 1 of 23
Page 1 of 23

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.

If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.

Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.

Page 2 of 23
Page 2 of 23

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.

If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.

Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.

Page 3 of 23
Page 3 of 23

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.

If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.

Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.

Page 4 of 23
Page 4 of 23

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.

If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.

Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.

Page 5 of 23
Page 5 of 23

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.

If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.

Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.

Page 6 of 23
Page 6 of 23

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.

If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.

Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.

Page 7 of 23
Page 7 of 23

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.

If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.

Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.

Page 8 of 23
Page 8 of 23

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.

If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.

Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.

Page 9 of 23
Page 9 of 23

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.

If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.

Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.

Page 10 of 23
Page 10 of 23

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.

If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.

Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.

Page 11 of 23
Page 11 of 23

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.

If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.

Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.

Page 12 of 23
Page 12 of 23

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.

If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.

Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.

Page 13 of 23
Page 13 of 23

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.

If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.

Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.

Page 14 of 23
Page 14 of 23

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.

If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.

Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.

Page 15 of 23
Page 15 of 23

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.

If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.

Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.

Page 16 of 23
Page 16 of 23

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.

If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.

Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.

Page 17 of 23
Page 17 of 23

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.

If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.

Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.

Page 18 of 23
Page 18 of 23

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.

If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.

Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.

Page 19 of 23
Page 19 of 23

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.

If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.

Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.

Page 20 of 23
Page 20 of 23

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.

If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.

Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.

Page 21 of 23
Page 21 of 23

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.

If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.

Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.

Page 22 of 23
Page 22 of 23

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.

If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.

Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.

Page 23 of 23
Page 23 of 23
Christopher Livingston
Christopher Livingston
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Senior Editor

Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.

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