Skip to main content
PC Gamer PC Gamer THE GLOBAL AUTHORITY ON PC GAMES
Sign in
  • View Profile
  • Sign out
flag of UK
UK
flag of US
US
flag of Canada
Canada
flag of Australia
Australia
  • Games
  • Hardware
  • News
  • Reviews
  • Guides
  • Video
  • Forum
  • More
    • PC Gaming Show
    • Software
    • Movies & TV
    • Coupons
    • Magazine
    • Newsletter
    • Community guidelines
    • Affiliate links
    • Meet the team
    • About PC Gamer
PC Gamer Magazine Subscription
PC Gamer Magazine Subscription
Why subscribe?
  • Subscribe to the world's #1 PC gaming mag
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$32.49
View
Popular
  • Amazon Prime Day Deals
  • Essential Hardware
  • Microsoft
  • AI
  • PC Gaming Show
Recommended reading
A young man in a tie looking pensive
Puzzle My favorite thing about Blue Prince's intricate puzzles is that they're optional—you don't have to solve most of them to finish the game
He Who Watches
Puzzle This gravity-defying dungeon crawler is basically Legend of Grimrock meets Portal, and while the trailer had me dizzy, the demo made me feel like a genius
Two Edwardian people in a shop with a cat on the counter
Puzzle Calling all cozy mystery fans: the follow-up to 2022's best puzzle game gives you even more ways to play detective
A young man wearing a backpack in a darkened room
Puzzle Blue Prince tips: 10 useful tricks for mastering the mysterious mansion
Instants Scrapbook pages with stickers and tape around photos
Puzzle This puzzle game challenges you to tell a family’s story through organising photo albums and creating scrapbooks
A screenshot of Keeper from Double Fine Productions featuring a lighthouse shining a bright beam of light inside of a cave with glowing coral.
Action Tired of words? Double Fine's next game is a 'story told without words' that stars a walking lighthouse and its pet bird
A young man looking at something in a dark room
Puzzle It took me 25 hours to 'finish' puzzle strategy game Blue Prince—and 15 hours after that I'm still uncovering new mysteries
  1. Games
  2. Puzzle
  3. The Witness

The Witness gallery: sights from the mysterious island

Features
By Christopher Livingston published 28 January 2016

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.

If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.

Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.

Page 1 of 23
Page 1 of 23

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.

If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.

Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.

Page 2 of 23
Page 2 of 23

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.

If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.

Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.

Page 3 of 23
Page 3 of 23

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.

If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.

Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.

Page 4 of 23
Page 4 of 23

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.

If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.

Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.

Page 5 of 23
Page 5 of 23

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.

If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.

Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.

Page 6 of 23
Page 6 of 23

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.

If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.

Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.

Page 7 of 23
Page 7 of 23

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.

If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.

Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.

Page 8 of 23
Page 8 of 23

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.

If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.

Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.

Page 9 of 23
Page 9 of 23

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.

If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.

Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.

Page 10 of 23
Page 10 of 23

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.

If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.

Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.

Page 11 of 23
Page 11 of 23

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.

If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.

Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.

Page 12 of 23
Page 12 of 23

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.

If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.

Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.

Page 13 of 23
Page 13 of 23

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.

If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.

Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.

Page 14 of 23
Page 14 of 23

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.

If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.

Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.

Page 15 of 23
Page 15 of 23

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.

If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.

Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.

Page 16 of 23
Page 16 of 23

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.

If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.

Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.

Page 17 of 23
Page 17 of 23

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.

If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.

Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.

Page 18 of 23
Page 18 of 23

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.

If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.

Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.

Page 19 of 23
Page 19 of 23

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.

If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.

Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.

Page 20 of 23
Page 20 of 23

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.

If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.

Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.

Page 21 of 23
Page 21 of 23

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.

If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.

Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.

Page 22 of 23
Page 22 of 23

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.

If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.

Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.

Page 23 of 23
Page 23 of 23
Christopher Livingston
Christopher Livingston
Social Links Navigation
Senior Editor

Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.

Read more
A young man in a tie looking pensive
My favorite thing about Blue Prince's intricate puzzles is that they're optional—you don't have to solve most of them to finish the game
He Who Watches
This gravity-defying dungeon crawler is basically Legend of Grimrock meets Portal, and while the trailer had me dizzy, the demo made me feel like a genius
Two Edwardian people in a shop with a cat on the counter
Calling all cozy mystery fans: the follow-up to 2022's best puzzle game gives you even more ways to play detective
A young man wearing a backpack in a darkened room
Blue Prince tips: 10 useful tricks for mastering the mysterious mansion
Instants Scrapbook pages with stickers and tape around photos
This puzzle game challenges you to tell a family’s story through organising photo albums and creating scrapbooks
A screenshot of Keeper from Double Fine Productions featuring a lighthouse shining a bright beam of light inside of a cave with glowing coral.
Tired of words? Double Fine's next game is a 'story told without words' that stars a walking lighthouse and its pet bird
Latest in Puzzle
Today's Wordle being played on a phone
Today's Wordle answer for Tuesday, July 8
Wordle answers
Today's Wordle answer for Monday, July 7
Wordle today being played on a phone
Today's Wordle answer for Sunday, July 6
Wordle answers
Today's Wordle answer for Saturday, July 5
Today's Wordle being played on a phone
Today's Wordle answer for Friday, July 4
Wordle today puzzle on a smartphone
Today's Wordle answer for Thursday, July 3
Latest in Features
A cyberpunk city with the PC Gamer logo
This brilliant dark and moody cyberpunk city builder is my kind of cosy game—and for less than $7 you might as well see if it's yours too
Phoenix screenshot
Marvel Rivals' next hero is the complete package, as Phoenix packs enough firepower to cut through any Strategist backline
Marvel Rivals Season 3 quality of life changes: An upper-body shot of Phoenix glowing as she flies forward.
Marvel Rivals' most exciting change in Season 3 is removing the need to grind the game every single day
Three people holding guns
15 hidden gems in the Steam Summer Sale you've still got time to grab
Vault Boy jumping back in surprise as he looks at a malfunctioning monitor.
OLED burn-in anxiety will ruin my sanity long before it ruins my monitor
LOS ANGELES, CA - JUNE 10: Phil Spencer, vice president of Microsoft Game Studios at Microsoft Corp. speaks during Microsoft Xbox news conference at the Electronic Entertainment Expo at the Galen Center on June 10, 2013 in Los Angeles, California. Thousands are expected to attend the annual three-day convention to see the latest games and announcements from the gaming industry. (Photo by Kevork Djansezian/Getty Images)
Xbox bet that Game Pass would be the future of gaming, and we're all paying for it
  1. Nvidia RTX 5090 and XFX RX 9070 graphics cards
    1
    Best graphics cards in 2025: I've tested pretty much every AMD and Nvidia GPU of the past 20 years and these are today's top cards
  2. 2
    Best gaming laptop in 2025: I've put the best of this new generation head-to-head and we have a winner
  3. 3
    Best gaming chair in 2025: I've tested a ton of gaming chairs and these are the seats I'd suggest for any PC gamer
  4. 4
    Best Steam Deck accessories in Australia for 2025: Our favorite docks, powerbanks and gamepads
  5. 5
    Best graphics card for laptops in 2025: the mobile GPUs I'd want in my next gaming laptop
  1. An NZXT N7 Z890 motherboard on a desk with port covers removed.
    1
    NZXT N7 Z890 review
  2. 2
    NZXT N9 X870E review
  3. 3
    NZXT N9 Z890 review
  4. 4
    Sennheiser Momentum True Wireless 4 review
  5. 5
    Razer Joro & Basilisk Mobile review

PC Gamer is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...