The Witness gallery: sights from the mysterious island
![](https://cdn.mos.cms.futurecdn.net/9e91a6bea241960506326eb3c93102cb-320-80.png)
Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.
If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.
Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.
![](https://cdn.mos.cms.futurecdn.net/b2a9627939e25c23260b77b2eae59ca9-320-80.png)
Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.
If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.
Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.
![](https://cdn.mos.cms.futurecdn.net/9d92111a4d003bed5ed79d38f37de899-320-80.png)
Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.
If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.
Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.
![](https://cdn.mos.cms.futurecdn.net/f77d6a021d01334281f2b7f994e641a6-320-80.png)
Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.
If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.
Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.
![](https://cdn.mos.cms.futurecdn.net/2d7bb8550973322f92dc07029823621c-320-80.png)
Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.
If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.
Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.
![](https://cdn.mos.cms.futurecdn.net/631bb7cc5646bfc518e313aeb0ef0037-320-80.png)
Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.
If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.
Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.
![](https://cdn.mos.cms.futurecdn.net/b35a4ca6b8c8bfd9e02ef15682543bb8-320-80.png)
Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.
If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.
Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.
![](https://cdn.mos.cms.futurecdn.net/f072e2ff4e71111094e92b875b06d474-320-80.png)
Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.
If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.
Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.
![](https://cdn.mos.cms.futurecdn.net/333f974078c27b236b62411f73aee315-320-80.png)
Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.
If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.
Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.
![](https://cdn.mos.cms.futurecdn.net/679b092d085196bf9ceae5e728d4ad3e-320-80.png)
Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.
If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.
Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.
![](https://cdn.mos.cms.futurecdn.net/fd56193508418ed133b832e5c80fd8c4-320-80.png)
Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.
If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.
Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.
![](https://cdn.mos.cms.futurecdn.net/87942659336e72f7323d5fdfb46d70ab-320-80.png)
Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.
If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.
Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.
![](https://cdn.mos.cms.futurecdn.net/575cb350246eb4a394740ff979501cc7-320-80.png)
Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.
If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.
Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.
![](https://cdn.mos.cms.futurecdn.net/ffc9c635d36deb9ff4bff72df0800914-320-80.png)
Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.
If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.
Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.
![](https://cdn.mos.cms.futurecdn.net/b169d7c1de5f97aef0be1ed5f90ea7ef-320-80.png)
Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.
If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.
Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.
![](https://cdn.mos.cms.futurecdn.net/6fff972281700d50c813cc77ce3d5fc5-320-80.png)
Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.
If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.
Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.
![](https://cdn.mos.cms.futurecdn.net/2da5ba86e624b0bb4bdf84c145cbef84-320-80.png)
Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.
If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.
Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.
![](https://cdn.mos.cms.futurecdn.net/b73929c8b63d2cbd389a89104968d98c-320-80.png)
Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.
If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.
Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.
![](https://cdn.mos.cms.futurecdn.net/a8fa6429e111b2b29156115f5bff51db-320-80.png)
Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.
If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.
Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.
![](https://cdn.mos.cms.futurecdn.net/43d89a7208e7a572b192379f86ce4686-320-80.png)
Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.
If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.
Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.
![](https://cdn.mos.cms.futurecdn.net/eac0c06defa583a1d0f3f10194bc68ba-320-80.png)
Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.
If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.
Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.
![](https://cdn.mos.cms.futurecdn.net/d5bf133274c7da6d197902941eb798b9-320-80.png)
Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.
If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.
Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.
![](https://cdn.mos.cms.futurecdn.net/a8f53a47c754ec65573c8308b6c266ac-320-80.png)
Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
The mysterious island of The Witness is jam-packed with puzzles, but it's a also fine place to simply wander, explore, take in the sights, and leave the puzzles—especially that one, you know, that one, that damn one—aside for a bit.
If you haven't begun playing yet, I mostly tried to keep the puzzles themselves out of the pictures for this gallery, and there are no images showing puzzles solutions.
Playing The Witness at custom resolutions is a bit of a puzzle as well, and the options menu is one of the more minimalist we've seen in a long while. Luckily, determined players have been digging around for solutions. If you're interested, here is the neogaf thread we followed to set our resolution to 3840 × 2160, which downsampled to 2560 x 1440.
Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.