Looking Glass studios
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The iconic look of BioShock's Big Daddy has its roots in System Shock 2's low polygon counts: 'If you embraced your designing limitations on that stuff, you'd end up with a better model'
By Rick Lane published
News "BioShock was really the last time we talked about polygon counts."

System Shock 2's alien 'sphincter doors' were made with photos from a dev's colonoscopy
By Ted Litchfield published
news True intimacy with an artist.

Nightdive's kicking around the idea of an 'XCOM-like' System Shock that casts you as the Citadel's doomed resistance fighters against Shodan
By Joshua Wolens published
News At least getting your entire squad killed would be in-keeping with canon.

System Shock was the FPS that changed PC games forever
By Jim Rossignol published
From the Archives In this classic feature, Jim Rossignol looks back at the real reason BioShock exists.

Help, I can't stop listening to audio loops from the Thief games on repeat
By Jody Macgregor published
News Beats to stalk and steal to.

Journeying into The Cradle in Thief: Deadly Shadows
By Kieron Gillen published
From The Archives In this classic feature, Kieron Gillen goes on a deep dive into one of the most terrifying levels in videogame history.
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