Adventure
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A Pokopia player has spent 260 hours over 22 days recreating an underground Cyberpunk city: 'I swear to god, you people aren't human'
By Elie Gould published
News Wake up, Ditto.

Life is Strange: Reunion does its best to give Max and Chloe fans what they want at the expense of almost every other character in the game
By Mollie Taylor published
Retconciliaton Reunion feels much like the merged timelines, strangely mushed together.

'Any update is a bonus not a right': Peak devs snap back at ungrateful players demanding more updates, 'Neither us or Aggro Crab are live service studios'
By Elie Gould published
News How much are you entitled to for an $8 game?

Peak's new update gives you the keys to the climb with a suite of custom settings, including the option to turn on 'Grapple Mode (Stupid)'
By Tyler Colp published
news Spiders will always be turned off in this household.

A $5 Wikipedia-like mystery game consumed me for 2 straight hours as I dug for clues about a little town and its big weird tree
By Tyler Colp published
rabbit hole Lost Wiki: Kozlovka has a disturbing story told through database entries and classified documents.

Dispatch's character and concept artist was picked up on ArtStation 'as a last resort', a temporary solution 'to get us through the pitch phase', before defining the entire game's artstyle
By Harvey Randall published
News Emergency call.

Dispatch doesn't let you derail conversations with blank, vacant stares because 'less than 1%' of players ever chose to stay silent in Telltale games
By Lincoln Carpenter published
News Unfortunately, weaponized awkwardness still takes up development resources.

'We are definitely not doing QTEs', said Dispatch's creative director before doing QTEs: 'We just needed it to not suck'
By Rory Norris published
News What came first? The dispatching minigame or the Z-Team?
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