Fallout
Latest about Fallout

Fallout creator laments the loss of the game's earliest development materials: 'I had that in digital form and was ordered to destroy it'
By Rich Stanton published
News "The amount of stuff that's been lost about Fallout and its early development saddens me," Tim Cain says.

Fallout 1 lead Tim Cain says the marketing department wanted him to make it real-time 'because of Diablo,' but he got them to back off when he told them how much it would cost
By Ted Litchfield published
news He has some ideas of how real-time Fallout 1 could theoretically work, but says "I would never do it."

Fallout and Skyrim show us that talented developers make great games when you leave them alone
By Jeremy Peel published
Off the radar Attention is the creativity-killer.

Disco Elysium game director Robert Kurvitz praises the first Fallout: 'It makes other post-apocalyptic worldbuilding seem like an amusement park'
By Jody Macgregor published
News Though it wouldn't be Marx's favorite.

After resuming work following a 'hold' in 2024, Fallout: Nuevo Mexico is now officially cancelled: 'The costs ahead, both financial and personal, are too great'
By Andy Chalk published
news Developers dropped a reveal trailer in October, but now say continued work "simply isn't sustainable."

OG Fallout lead Tim Cain dusts off a trove of old development photos dating back to 1994 to show 'what development looked like in the '90s'
By Ted Litchfield published
news We've got team photos, candids, and even the physical 3D models used to make Fallout's "talking heads."

Fallout co-creator Tim Cain hasn't made sequels to his other cult classic RPGs because they didn't sell well: 'You should have bought it'
By Fraser Brown published
News "Sometimes gamers need to put their money where their mouth is."

OG Fallout lead Tim Cain explains just how much thought went into the timeline, and why canned beans were key: 'Post-apocalypse, but not so far post- that everything's collapsed and everyone's dead'
By Rich Stanton published
News "We wanted it to be blank slate tabula rasa, the player and the character don't know what they're getting into."
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