Take-Two confirms layoffs following 'exponential growth in recent years'
The Grand Theft Auto publisher said the cuts "will better align our organization with our long-term priorities."
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Grand Theft Auto publisher Take-Two Interactive has confirmed a report of layoffs at the company, saying that it is letting employees go in order "to position the company for another extended period of success."
Looming layoffs were first hinted at in Take-Two's Q3 2023 financial report, in which CEO Strauss Zelnick said the company was looking for $50 million in annual savings, in areas including "personnel, processes, infrastructure, and other areas, particularly in our publishing and corporate functions."
In an interview with GamesIndustry, Zelnick clarified that he didn't "expect any kind of broad-based reduction in force," adding that Take-Two was "going department by department and trying to drive efficiency."
Despite that, some layoffs have now occurred. The cuts were initially reported on Twitter by Bloomberg's Jason Schreier, who said the layoffs were taking place at Take-Two's Private Division publishing label and other divisions of the company. Take-Two subsequently confirmed the report in a statement sent to PC Gamer, although it declined to offer any specifics about how many employees were being cut, or from which parts of the company.
"We can confirm that there have been targeted reductions in our US teams, primarily in corporate operations and label publishing, which will better align our organization with our long-term priorities," Take-Two spokesperson Alan Lewis said. "We continue to make strategic investments in our talent and technology to deliver our long-term pipeline, and the impact of these changes on our US development teams has been minimal.
"Outside of the US, we have begun procedures in compliance with local law that we anticipate may result in similar reductions. Take-Two has experienced exponential growth in recent years, and we are taking these necessary steps to position the company for another extended period of success."
I'm not a financial expert but I've always found it baffling when statements like "we have experienced exponential growth in recent years" are immediately followed by, "therefore we need to fire a whole bunch of people." But it also confuses me when a company reports quarterly revenues of $1.4 billion, a 56% year-over-year increase, and describes it as disappointing. Big business is weird.
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Private Division was founded by Take-Two in 2017 as a publishing label for smaller, more indie-focused games. It's had a number of successes in the years since, including Kerbal Space Program, The Outer Worlds, Hades, and OlliOlli World; it's also handling Kerbal Space Program 2, which recently launched into early access, and the intriguing adventure-platformer After Us, which is expected to be out this spring.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

