XCOM 2012 was pitched as a real-time game By Jonathan Bolding News Designer Jake Solomon reveals a bit of the original design document
XCOM designer Jake Solomon hints at 'something special' for the sixth anniversary By Andy Chalk news Firaxis' XCOM reboot turns six on October 9.
Firaxis is "working very furiously" to fix XCOM 2 performance issues By Andy Chalk Creative Director Jake Solomon says fixes are coming soon.
XCOM 2 creative director explains why it's PC exclusive By Andy Chalk Firaxis could only realize its ambitions for XCOM 2 by focusing on the platform it knows best.
Interview: XCOM Lead Designer on the response to Slingshot DLC, death and loss in games By Evan Lahti
Watch the PC Gamer PAX panel featuring Minecraft, DayZ, The Walking Dead, Bastion, and XCOM: Enemy Unknown By Evan Lahti