One of the best roguelikes ever is getting a 3D remake with a rewind function
Desktop Dungeons: Rewind looks to breathe new life into the brilliant original.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Desktop Dungeons originally came out in 2011, and was a game I instantly fell in love with. And not in some genteel, courtly manner either: our passionate dungeon-crawling sessions would stretch long into the wee hours, as I suffered little deaths innumerable and grasped modifiers untold.
Sorry. It's a great game! And even if you've never played Desktop Dungeons, you'll have played one of the games subsequently influenced by its smart ideas. It plays like a kind of mini-roguelike, where each run's success or otherwise feeds into the next, with an overarching system of characters and classes alongside things like deities that set 'rules' for your playthroughs to follow. A standout element of the design is that you heal by exploring, making a good route-planning mindset as important as a big sword.
It's one of those where a single game could take ten minutes but, somehow, you're still there four hours later.
So today is a good day, as the new boutique publisher Prismatika has announced Desktop Dungeons: Rewind: an isometric 3D remake of the IGF-winning 2D original. The new subtitle highlights the game's Rewind feature, which will allow players to (somewhat) cheat death with "an insurance policy that allows you to replay a dungeon from an earlier point, try different strategies and defeat monsters in new ways."
It's shown off in action at the end of the above trailer. Other features listed are similar to what was in Desktop Dungeons: Enhanced Edition (still available on Steam, and still great), so expect a bunch of classes and to be building up your kingdom over time and daily online challenges.
Hopefully this remake takes account of all the great roguelikes released since the original, and lifts a few ideas back for itself: I imagine after the likes of Darkest Dungeon, the kingdom building side might feel a little slight now. It'll also be interesting to see if it retains that odd little feature it had of custom tilesets (in fact, the original game's look is down to none other than Spelunky creator Derek Yu)
You can read our positively ancient review of the original game here. Desktop Dungeons was and is a cracker, so fingers crossed this remake can bring that beautiful core loop into the modern age. The trailer says it's coming "very soon" to Steam, but there's no release date yet.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Rich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer. He is the author of a Brief History of Video Games, a full history of the medium, which the Midwest Book Review described as "[a] must-read for serious minded game historians and curious video game connoisseurs alike."

