Need for Speed: Heat trailer reveals day/night gameplay and the return of the cops
I didn't realize they'd gone away.
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A new Need for Speed: Heat gameplay trailer unveiled today at Gamescom showcases fast cars, deep customization, and the return of the cops. Wait, were they gone?
NFS: Heat will have different gameplay options for day and night. During the day, you'll be able to earn money in sanctioned racing events, although the police will still be roaming the streets and looking to slow you down. At night things get a little more frantic: Illegal street races provide an opportunity to increase your rep, but the police come off the leash. The more your "heat" rises, the more they'll do to shut you down. Hideouts and the garage provide a GTA-flavored avenue of escape from pursuit.
Free roaming "AllDrive" multiplayer will be enabled in Need for Speed: Heat at launch, and rides belonging to members of your "crew" will be displayed in your garage, so you'll be able to keep up with their progress and see what sort of machines they're taking to the street. Along with customizing your car, you'll also be able to dress up your avatar as you see fit, complete with what I assume is officially licensed apparel.
Need for Speed: Heat comes out on November 8.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

