Monster Hunter: World is getting an improved gathering hub and the Glavenus
Seliana, coming in the Iceborne expansion, will add quick access to facilities including the Smith and Resource Center.
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Capcom has released a new developer diary video diving into the upcoming Monster Hunter: World expansion Iceborne. The video touches on a number of additions and changes coming in the update, most important among them a new and improved Gathering Hub, Seliana.
Seliana is a "home base that provides a sense of warmth" by adding a hot spring to the cold world of Hoarfrost Reach that also serves as a new Gathering Hub. Players can indulge in the springs while fully geared up or in more comfortable attire, and will also have access to new gestures, "to take the experience to the next level."
As well as facilitating player interaction, the new hub will also streamline the process of gearing up for a fight by enabling quick access to facilities including the Smithy, Resource Center, the Botanical Research Center, and Argosy. There are still "transitional periods," but the number of loading screens will be reduced.
Iceborne will also incorporate new Squad functionality, with Squad Cards and Sub-Leaders, and player rooms will have customizable furniture, décor items, and wall textures. A planned post-launch update will also enable players to invite friends and fellow huinters into their rooms to hang out.
The video also showcases three of the new monsters who will appear in Iceborne, two sub-species—Fulgur Anjanath and Ebony Odogaron—and the Glavenus, a sword-tailed beastie from Monster Hunter 3. The monsters turn up around the 15 minute mark, or if you prefer you can cut straight to the good stuff in the condensed trailer down below.
Monster Hunter: World—Iceborne comes to consoles in September, but just like the base game, we have to wait: It's not slated to arrive on PC until sometime in the winter.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

