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PS5 Pro owners will soon get an improved PSSR AI upscaler, while PC gamers with RDNA 2 and 3 GPUs are still praying for AMD to add official support for FSR 4
By Nick Evanson last updated
News All these GPUs share very similar parts and features, so if one can do AI upscaling, why can't they all?

Microsoft's update for Direct3D, with opacity micromaps and shader execution reordering now official features, will probably mean little to gamers but graphics devs are going to be happy
By Nick Evanson published
News And happy devs mean better games, right? Right??

Resident Evil Requiem's path tracing is tough on GPUs but it probably won't take as long as ray tracing did to become a mainstream option in games
By Nick Evanson published
The price of perfection Ray tracing? Pffft, easy peasy now.

Nvidia releases then unreleases GeForce 595.59 drivers as reports of graphics card fan outages and clock speed issues pour in
By James Bentley published
News Here's hoping it's fixed before the Marathon Server Slam ends.

You might be as surprised as I was to learn that Assassin's Creed Mirage is one of the few games to use AI neural texture compression—the only one, I think
By Nick Evanson published
News Now this is an AI use case I can get fully behind.

New Intel graphics driver claims a remarkable 35% performance boost for Panther Lake's nifty little iGPU in Witcher 3 at 1080p
By Jeremy Laird published
News Ye olde Arc A770 gets some fps upgrades, too.

Nvidia getting more serious about gaming on Linux and Arm: hiring engineer to work on 'native-speed x86-64 gaming on Linux/ARM64 platforms'
By Jacob Ridley published
News Along with a few more job roles with similar remits.

AMD and Meta announce yet another circular megamoney GPU deal, this time for $60 billion of chips and potentially a 10% stake in AMD for Meta
By Jeremy Laird published
News Meta to buy $60 billion in GPUs but might end up owning $35 billion share in AMD.
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