Early PlayStation 5 Pro shipments reveal some big upgrades over the original but that AMD GPU isn't quite what I was expecting

A screenshot from Sony's PlayStation 5 Pro announcement video, showing a stylized processor against a dark background with glowing lines streaming from its edges
(Image credit: Sony)

Sony's new PlayStation 5 Pro doesn't officially launch for another two days but lots of lucky buyers have managed to get their hands on one already. A tech YouTuber teardown and the console's manual reveal that the PS5 Pro has a larger internal SSD, extra RAM for the operating system, and a GPU that isn't quite what all the rumours suggested it would be.

The teardown in question was done by Brazilian YouTube channel TAG, which pulled apart a brand new PS5 Pro just so we could all see what's new on the inside. Digital Foundry also got hold of an early shipment but was somewhat less keen on breaking out the screwdrivers, or at least, not just yet.

The teardown video and manual also confirm the new console gets a larger internal SSD—2 TB in raw capacity, although a chunk of that is "reserved for use in connection with console administration, maintenance and additional options."

(Image credit: AMD)

Without it, an RDNA 3 GPU is no different to an RDNA 2 one. Given that the drivers for the PS5 Pro are unique to that system, it's perfectly possible that Sony requested that AMD remove the instruction from the driver's compiler.

One reason for this is that driver compilers aren't especially sophisticated and getting them to figure out when is best to use a specific instruction is really hard, unless one goes in and 'hand tunes' the shader code afterwards.

By removing the so-called 'dual issue' instruction, there's less scope for the compiler to mess things up, although it doesn't ever seem to be a problem on PCs using RDNA 3 graphics cards.

Your next machine

Gaming PC group shot

(Image credit: Future)

Best gaming PC: The top pre-built machines.
Best gaming laptop: Great devices for mobile gaming.

From the GPU traces I've run on games with RX 7000-series cards, the dual-issue instruction rarely crops up. But this doesn't mean the extra ALUs aren't used, though. When running pixel shaders, RDNA 3 GPUs can issue normal instructions to all of them in a compute unit, in just one cycle, compared to two cycles with RDNA 2 chips.

So having thought about all of this, I'm still leaning toward it being an RDNA 3 processor in the PlayStation 5 Pro, albeit a rather customised one.

Exactly what's going on in that GPU is still a bit of a mystery and we'll have to wait until someone takes a really good die shot of the chip so we can see the internal structure (here's hoping that Fritzchen Fritz gets a PS5 Pro).

I know none of this will really affect PC gaming in any significant way but given the dearth of new desktop graphics cards at the moment, I've got to get my GPU-phile fix somehow!

Nick Evanson
Hardware Writer

Nick, gaming, and computers all first met in the early 1980s. After leaving university, he became a physics and IT teacher and started writing about tech in the late 1990s. That resulted in him working with MadOnion to write the help files for 3DMark and PCMark. After a short stint working at Beyond3D.com, Nick joined Futuremark (MadOnion rebranded) full-time, as editor-in-chief for its PC gaming section, YouGamers. After the site shutdown, he became an engineering and computing lecturer for many years, but missed the writing bug. Cue four years at TechSpot.com covering everything and anything to do with tech and PCs. He freely admits to being far too obsessed with GPUs and open-world grindy RPGs, but who isn't these days?