Ghost Recon Wildlands: Narco Road comes to season pass holders next week
Everyone else gets the first expansion a week later.
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Ghost Recon Wildlands: Narco Road, the off-road-racin', parachute-jumpin', let's-have-a-party expansion we first heard about back in March, will be out for season pass holders on April 18, and on April 25—at a cost of $15—for everyone else. The expansion will include more than 15 new campaign missions, plus four new types of side missions and "racing challenges" that will earn "fame and followers" for hard-driving superstars.
Why is the size of your fan base important in a Tom Clancy shooter about annihilating drug dealers in the Bolivian jungle—a job that, by all rights, you should be doing quietly? Because now you're on the trail of El Invisible, a top-ranking bad dude, and to get to him you need to earn the trust of three lower-tier gang leaders—the gregarious Eddie Escovado, the mysterious Arturo Rey, and the arrogant Tonio Mateos—and you're not going to get in good with any of them by shooting their dudes. You'll need to impress them with your mad extreme skillz.
The update will also feature four new outfits, nine new weapons, and four new vehicle types: monster trucks, nitro-boosted muscle cars (always a good choice for jungle transit), motorcycles, and aerobatic planes. Screens below you will give you an idea of what's in store.
Ubisoft also announced that a free title update slated for April 14 will add weekly "live season challenges" to the game, with unique rewards for completing solo, co-op, and community tasks. Challenges will last for six weeks and feature a specific theme, beginning with The Rise and Fall of Unidad, in which "players gather intel on Unidad's operations and combat the threat to the country."
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

