PC players aren't Grand Theft Auto 6's 'core' audience, Take-Two CEO says, and that's why we have to wait for it

NEW YORK, NY - OCTOBER 22: Strauss Zelnick attends Park Avenue Armory 2019 Gala at Park Avenue Armory on October 22, 2019 in New York City. (Photo by Patrick McMullan/Patrick McMullan via Getty Images)
(Image credit: Patrick McMullan/Patrick McMullan via Getty Images)

Grand Theft Auto 6 will be out on November 19, unless it gets delayed again (never say never), but only on console. There's no doubt that GTA 6 will come to PC eventually, but officially, it still hasn't been announced for our platform and therefore does not exist. Why? In an interview with Bloomberg, Take-Two CEO Strauss Zelnick said the company's priority is "serving the core," and that, apparently, is console.

It's a bit of a strange thing, because leading up to that explanation, Zelnick said that when he started with GTA 6 publisher Take-Two Interactive way back in 2007, PC releases accounted for a tiny portion of the company's overall sales: In the case of the NBA 2K series, for instance, it might make up 5% of total sales. But that's not the case anymore: "Now with regard to a big title, PC can be 45, 50% of the sales," Zelnick said.

So that's half your total sales, and there's no game bigger than GTA 6—so, why is PC (half your total sales!) excluded from the initial launch?

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This is nothing new for us PC gamers: Historically, Rockstar games have taken anywhere from seven months to 14.5 years (yes, years) to make the move from consoles to PC, so it's not like this is some unprecedented slap in the face. It is kind of annoying, though.

Take-Two's next quarterly financial results will be announced on May 21. We'll be listening in, and we'll let you know if anything interesting happens.

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Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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