After all the queuing drama in beta, WoW: Forever's launch was buttery smooth

A human knight on a steed in WoW Forever.
(Image credit: Blizzard)
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World of Warcraft: Forever has proven extremely popular—and while I was preparing for the launch last night, I was bracing for the same experience I had in the beta. Namely: Long queue times, connection errors, and disconnects. At least I wouldn't have to use a VPN this time, I thought, that is some small saving grace.

Turns out I needn't have worried. There was a brief panic, mind, when I finished a breezy five minute queue and landed on a ruleset selection screen that was completely greyed-out. But one eight minute queue later, and I was in—and proceeded to quest until 4 am with nary a disconnection or lagspike to be seen.

Granted, I am playing on both the EU realms and the roleplay ruleset, both of which are bound to be less populous. But having hopped online, it doesn't seem like I'm alone: "I fully expected to not be able to play today, but I logged in with no queue and no lag," writes one equally-astonished player on the game's subreddit.

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"Outside of having to spawn camp some wolves at the start, this has been the best wow launch I've seen so far. I haven't really had to compete for mobs, or herbs or quest drops, and I only had a brief moment of lag," writes another.

On that point, I do feel like the phasing is maybe working a little too well. I had an eerie experience jogging around Stormwind (admittedly, this was at 3 am on a Wednesday. Anyone with a normal job was likely sanely and soundly asleep) and having the Alliance's capital city all to myself.

The dimly lit streets of Stormwind in WoW Forever.

Stormwind at 3 am is kinda chill, honestly. (Image credit: Blizzard)

But it is early days, with Blizzard clearly having braced hard to deal with its server capacity. And compared to the opposite of having to bare-knuckle wrestle people for quest tags—or group up and cooperate like some kind of loser, I guess—it's way more preferable. So kudos for Blizzard, managing a downright smooth MMO launch. Now if you'll excuse me, I've got some kobolds to rob of their candles.

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Harvey Randall
Staff Writer

Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many.

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