Space Marine 2 will walk back unpopular difficulty changes, public test servers are coming to help avoid hassles like this in the future

Space Marine 2 promo art - three small Space Marines standing in front of a giant angry xeno
(Image credit: Focus Entertainment)

Focus Interactive announced today that some of the changes made in Warhammer 40,000: Space Marine 2's decidedly unpopular 4.0 patch will be rolled back later this week, and to avoid these kinds of headaches in the future, public test servers are on the way.

The 4.0 patch that went live last week drew immediate backlash from Space Marine 2 players over numerous changes to difficulty that many felt forced them into certain classes and playstyles. A mini-review bomb ensued, prompting a quick reaction from Focus, which promised a new balance patch would be rolled out in short order.

"When the game came out in September, the Ruthless difficulty win rate hovered around 60%," game director Dmitriy Grigorenko wrote. "Weeks later, and with the changes introduced by Patch 3.0, we saw that the same win rate had jumped to over 80%, and we received a lot of feedback stating that the game had become too easy—even at its maximum difficulty (at the time)."

  • Auto Bolt Rifle -> Damage increased by 20%
  • Bolt Rifle -> Damage increased by 10%
  • Heavy Bolt Rifle -> Damage increased by 15%
  • Stalker Bolt Rifle -> Damage increased by 10%
  • Marksman Bolt Carbine -> Damage increased by 10%
  • Instigator Bolt Carbine -> Damage increased by 10%
  • Bolt Sniper Rifle -> Damage increased by 12.5%
  • Bolt Carbine -> Damage increased by 15%
  • Occulus Bolt Carbine -> Damage increased by 15%
  • Heavy Bolter -> Damage increased by 5%
  • Heavy Bolter -> Damage increased by 5%

The patch will also fix a bug that caused roll distance to be shorter than intended, clear up another related to unlocking Lethal difficulty rewards decals, and make various crash fixes and stability improvements.

And yes, public test servers are in the works that will "let you try out major balancing updates and make your voices heard before they are pushed onto public branches." There's going to be a bit of a wait on that, though: A timeline wasn't announced but Grigorenko said developers hope to have them ready in early 2025.

Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.