Surprise! Dune: Awakening will have private servers at launch after all, where players can disable taxes and enable 'free-for-all' PvP

Spaceship crashing on Arrakis while players drive toward it
(Image credit: Funcom)

Dune: Awakening is out in three days (for deluxe and ultimate edition pre-purchasers) but here's a last minute surprise: the survival MMO will support private servers. Funcom announced today that for Dune: Awakening "rentable private servers will be available from head start launch on June 5th!"

It's worth noting you won't be able to go hog wild with your private server settings as you might in a survival game like Ark, where you can change things like XP multipliers or item durability—though one feature, according to Funcom, will allow private servers to enable "free-for-all PvP." More on that below.

  • Security Zones: you can disable security zones entirely, making all parts of Hagga Basin PvP enabled, or you can choose to have pockets of PvP like on official servers
  • Taxation: you can disable taxation on your server
  • Sandstorms: you can disable sandstorms, making them not appear on your server.

That's not a whole lot to get excited about, but it's good news for people who want to be able to fight other players right from the get-go in Hagga Basin, and the idea of not paying your Dune taxes to the Emperor is a nice one. Sandstorms, at least in the early game, aren't that big of a deal: you just have to take cover for about 30 seconds as they pass through the server.

There won't be an admin control panel or the ability to transfer characters between servers, though Funcom says it "will evaluate this functionality post-launch." However, you can visit other private servers and even claim land on them (if you have the server password), something you can't do while visiting official servers.

If you're interested in renting a Dune: Awakening private server, Funcom says they're available through Gportal, Nitrado, and xRealm. Pricing and amount of player slots varies pretty widely between all three services.

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Christopher Livingston
Senior Editor

Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.

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