Three years after its last update, the original Kingdom Come: Deliverance gets a new patch that includes a new caparison for your horse

KC: Deliverance guy relaxing
(Image credit: Warhorse Studios)

Eight years after it launched, and three years after its most recent update, Kingdom Come: Deliverance—the original—has been given an all-new patch that addresses numerous stability and gameplay issues, and will even give you a new caparison for your horse.

The first thing to do, naturally, is look up what a "caparison" is. For that, we go to Wikipedia, which states: "A caparison is a cloth covering laid over a horse or other animal for protection and decoration. In modern times, they are used mainly in parades and for historical reenactments ... In the Middle Ages, caparisons were part of the horse armour known as barding, which was worn during battle and tournaments."

Kingdom Come: Deliverance - Next-Gen Update - Launch trailer - YouTube Kingdom Come: Deliverance - Next-Gen Update - Launch trailer - YouTube
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And if you're wondering why Warhorse Studios is still bothering with an eight-year-old RPG at this point (especially with the sequel, Kingdom Come: Deliverance 2, putting up gangbuster numbers since its release in 2025), the simple fact is that Kingdom Come: Deliverance is still putting up enviable players numbers: As I write this, more than 6,000 people are playing the game on Steam alone.

The full patch notes for Kingdom Come: Deliverance 1.9.7 are below.

Features

  • Deep Silver Account integration
  • Signing up to Deep Silver Account will grant players a horse caparison. The item will be added to the player stash once the prologue has been completed.

Stability

  • ● Fixed infinite loading screen when sleeping on a specific bench during the Run! Quest
    ● Fixed infinite loading screen when pressing continue in a certain circumstance
    ● Fixed infinite loading screen after the Trebuchet cinematic during the Siege quest
    Developers’ note: The infinite loading during the Siege quest that would permanently brick save games could very rarely occur when doing the “From the Ashes” DLC questline beforehand. During the Trebuchet cinematic, the game would wait for Sir Divish to finish scheduled behaviour from that DLC, but would never finalize because it was no longer a valid behaviour.
    ● Fixed very rare deadlock in the physics synchronization
    ● Fixed issue where the title would freeze when changing the language from main menu
    ● Fixed crash when simultaneously using gather feature together with skip time feature
    ● Fixed multiple crashes during Baptism of Fire
    ● Fixed multiple crashes related to the vegetation system
    ● Fixed multiple crashes related to invalid models or areas
    ● Fixed multiple crashes and long freezes during language change operations
    ● Fixed multiple race condition crashes.

Gameplay

  • Fixed issue where the achievements “Casanova” and “Full house sinner” would not unlock under certain conditions
    ● Fixed issue where controls were blocked when playing dice with Stephan.

UI

  • Fixed multiple instances of placeholder/missing text
    ● Fixed issue where the incorrect subtitles would display in the final cinematic
    ● Fixed issue where font could break when switching between Japanese and other languages, causing missing or square symbols to appear
    ● Fixed issue where the settings menu would momentarily appear when switching between Japanese and other languages
    ● Fixed issue where compass markers would not display after changing language in-game.

Other

  • ● Fixed issue where the “Quilted Vest” made Henry’s arms transparent.
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Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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