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Baldur's Gate 3 developer Larian defends itself as fans react to generative AI use: 'I'm not entirely sure we are the ideal target for the level of scorn'
By Tyler Wilde published
news Larian says that nothing AI-generated will appear in its games, and that it does not "develop concept art" with AI tools.

Get a head start on Fallout Season 2: the new Fallout Shelter update adds The Ghoul, Lucy, and Maximus in a Vault under New Vegas
By Christopher Livingston published
News Feeling lucky?

Swen Vincke says there's 'definitely more pressure' to nail Divinity after the critical acclaim of Baldur's Gate 3
By Wes Fenlon published
news You might think making the sequel to the most popular D&D game ever was as high pressure as it gets, but nope.

People of Note's blend of turn-based combat and musical theatre is the exact kind of weird concoction my sicko brain has been yearning for
By Mollie Taylor published
news Clair Obscur: K-Pop Demon Hunters Edition.

'It's not a clone of D:OS2': 6 big takeaways from our interview with Larian after the reveal of Divinity
By Wes Fenlon published
Roundup What is Divinity's combat like, what does "more ambitious" than Baldur's Gate 3 mean, how far into development is it, and more questions answered.

Divinity will be turn-based with a 'new ruleset' based on everything Larian has learned so far, says Swen Vincke: 'it allows you to do fantastic things'
By Ted Litchfield published
news No Divinity ARPG for thee, we're keeping things old school.

Divinity has even 'deeper sequences of consequence' than Baldur's Gate 3, says Larian: 'We wouldn't be excited if we were making the same game again'
By Ted Litchfield published
news "The level of agency that we're going to give you is very, very high—much higher than what happened in BG3."

Divinity is 'past pre-production' and already recording actors, but don't read too much into that: Swen Vincke says Larian will be 'recording non-stop'
By Wes Fenlon published
news "That gives you an idea of the ambition."
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