Three Fields Entertainment, developers of Dangerous Golf, Danger Zone, and most recently the Burnout-meets-Trackmania mashup Wreckreation, has announced that it has put its entire staff on notice of redundancy, as the studio explained it "will not see revenue from game sales for the foreseeable future."
In a statement posted to X, Three Fields' CEO Fiona Sperry explained that the studio has "had to self-fund most of this year and all of the post launch content" after Wreckreation's publisher, the Embracer Group-owned THQ Nordic, apparently lost interest in the title. "Without the enthusiasm or financial support from our publisher to continue development, we simply cannot sustain the studio in its current form."
Three Fields Entertainment was founded by Sperry in 2014. Previously Studio Director of Criterion Games, Sperry was at the studio throughout its golden era. Three Fields was very much a spiritual successor to Criterion in its Burnout years, developing games with an emphasis on racing and destruction.
However, the studio never quite translated that spirit into hits. Dangerous Golf was panned by Tyler Wilde in his review, and performed poorly enough that Three Fields ruled out any expansions or sequels. Personally, I quite liked the original Danger Zone, though it was limited in scope. Neither it or its sequel fared particularly well on Steam, however, with both launching to "mixed" reviews.
Wreckreation was a much more ambitious affair, blending the sparky spectacle of Burnout with the wild circuit creation of Trackmania. While it seems to have gained slightly more traction than Three Fields' previous games, reviews are similarly mixed, with some playing praising its cocktail of racing inspirations, while others criticise it for poor car handling and lacklustre AI.
It seems that Three Fields never quite had the resources to properly realise its ideas, which were big and bold and exciting and had every chance of being brilliant. Indeed, Sperry says that Three Fields had big plans for Wreckreation: "We have so many things in the pipeline—multiple features, updates, and creative ideas that we were excited to bring to the game." Sperry posted a video with her statement to demonstrate precisely what Three Fields has been working on.
While things don't look good for Three Fields, Sperry hopes that her statement and the video might attract potential investors who could help rescue the studio from its fate: "My hope is that by showing this work publicly, someone out there might also see that potential and perhaps an opportunity could still emerge." If that doesn't happen, then Sperry wants the video to "stand as a testament to our vision and to the strength, passion and skill of our tiny team."
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Whatever happens to Three Fields, Sperry says that, at the studio's own cost, it will ensure that "the next update that includes a crossplay feature does get published before Christmas and we hope you and your friends can enjoy he world that we have built together, whichever platform you play on."
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Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad's home office for covert sessions of Doom. He grew up on a diet of similarly unsuitable games, with favourites including Quake, Thief, Half-Life and Deus Ex. Between 2013 and 2022, Rick was games editor of Custom PC magazine and associated website bit-tech.net. But he's always kept one foot in freelance games journalism, writing for publications like Edge, Eurogamer, the Guardian and, naturally, PC Gamer. While he'll play anything that can be controlled with a keyboard and mouse, he has a particular passion for first-person shooters and immersive sims.
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