Starbreeze hasn't declared Payday 3 dead yet, but it's launching yet another spin-off this year—this time on Roblox

A close-up of a live-action actor wearing a Payday clown mask.
(Image credit: Starbreeze)

Payday studio Starbreeze has announced a new partnership with Gamefam, "the leading immersive gaming and media company for Gen Z and Alpha communities," to develop an all-new Payday game within the realm of Roblox. The as-yet untitled game, which will "offer players a distinct new entry point into the Payday universe," is set to debut later this year.

This will actually be the second Payday game on Roblox, following Notoriety: A Payday Experience, developed by Moonstone Games and released in 2024.

Article continues below
(Image credit: SteamDB)

These new VR and Roblox games don't mean that Starbreeze is moving away from Payday 3: They're licensed to external studios, so aside from some production oversight, they're pretty much someone else's game to make.

But the move to non-traditional platforms is interesting, particularly in the context of the Payday 3 struggles: If these Roblox efforts are a hit in ways that Starbreeze can't duplicate in a conventional standalone game, it could mean we'll be seeing more of this kind of thing in the future as Starbreeze and other devs look to leverage Roblox's massive built-in audience.

Gamefam, for the record, "has been the go-to Roblox partner for major game publishers including Sega (Sonic Speed Simulator) and Ubisoft (Brawlhalla) and global brands including Old Navy, Intuit, Paramount and FIFA," Starbreeze said. So there's that, too. More information on this new Payday game will be announced "ahead of launch."

2026 gamesBest PC gamesFree PC gamesBest FPS gamesBest RPGsBest co-op games

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together

Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.