Team Cherry says that 'if there were ever other' Hollow Knight games after Silksong, they'd all be self-contained and 'exist alongside one another'

Hornet holds a hand up to her mask to help shade her eyes from a sunbeam in Hollow Knight: Silksong.
(Image credit: Team Cherry)

We're now thoroughly in the afterglow of Silksong—after years of build-up, skongsanity, conspiracy theories, and ill-advised daily news programs, Team Cherry's long-anticipated "sequel" to Hollow Knight landed and was… well, just a very good game. And more to the point, one that stood on its own eight legs. Part sequel, part self-contained romp through a whole new kingdom.

Which was not only on purpose, says Team Cherry, but a tactic the developer will be carrying on into the future. If they ever made a new Hollow Knight game, that is. That's per an interview contained in a paperback guide for the Australian Centre for the Moving Image (thanks, GamesRadar+).

However, Gibson also notes that "I don't think you'd feel like you lost anything, travelling back to the original game after playing Silksong. And if there were ever others, we would hope that they all follow that same pattern—that the series is all games that just exist alongside one another."

Keep in mind that this interview seemingly dates before Silksong's release (earlier on, the developers speak on their hopes for its launch), but it's interesting to hear the word "ever" there. Silksong took six years from its announcement—likely more from the start of development—to finally skitter out into the world. And if I'd just spent six years doing something, I'd maybe want to look at something else, too.

It's also not surprising to hear that Gibson would want to keep the games self-contained. Sequels do not seem to be a part of Cherry's style—I mean, heck, even Silksong was initially meant to be a DLC to Hollow Knight, and we all knew how that turned out.

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Harvey Randall
Staff Writer

Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many.

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