EA reveals Star Wars: Squadrons 8-week Operations and competitive ranks
Players will have a number of different ways to unlock cosmetic and customization items.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Electronic Arts has made much of the fact that Star Wars: Squadrons will have "zero microtransactions," and that its many cosmetic and customization items will be available solely through gameplay unlocks. Today it explained how that will acutally work with an update detailing the game's progression systems.
There will be two types of timed, rotating Challenges in Star Wars: Squadrons, which will offer separate rewards: Daily Challenges will award Glory points, used to unlock ship and player cosmetics, while longer, more complex Operation Challenges offer unique cosmetics that will be based on Squadrons' ongoing Operations.
"Operations are 8-week cycles that happen in Squadrons, and each Operation brings with it a set of unique cosmetic rewards that can only be earned by completing its Challenges," EA explained. "Certain Challenges also offer unique rewards, too, so once they’re gone, you won’t be able to get the cosmetic unless the Operation Challenges return one day."
Operations are also where you'll earn your ranking—Maverick, Hotshot, Hero, Valiant, Legend, and Galactic Ace—in the six-stage competitive Fleet Battles ladder. At the end of each Operation, Fleet Battles rank will be reset and players will be rewarded with Glory based on the maximum rank they achieved.
On top of all that, players will earn experience from just about everything they do in the game, through which they'll level up their character and earn Requisition points used to unlock shop components. Level progression does not reset, but Requisition points will stop unlocking after you hit level 40, because at that point you'll have enough to unlock everything in the game. There will also bonus in-game events that will unlock additional Glory points, and players will earn additional cosmetic bundles for finishing the singleplayer campaign and the Fleet Battles tutorial.
"While almost all of the game’s experiences will be built in at launch, we’ll still be updating it over time," EA said. "We’ve seen a few questions about this, but should anything need to be balanced or fixed, we’ll be actively taking your feedback to make this the best possible starfighter experience!"
Star Wars: Squadrons comes out on October 2.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

