Dota 2 Custom Game of the week: Hardcore Ninja

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Custom Games

Every Saturday, we’ll highlight a Dota 2 custom game that is fun, playable, and relatively bug-free. To find a custom game, go to the ‘Custom Games’ tab in Dota 2 and enter the name as we’ve provided it in the search box in the top right—in this case, Hardcore Ninja.

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A game of Hardcore Ninja captures the best bits of Nidhogg and Samurai Gunn, using the threat of instant death to imbue every moment with tension. This fits perfectly with the round based structure from Counter-Strike, generating those gleeful stories of one person managing to overcome an entire team on their own. It’s fun being that guy, sure, but rooting for your own last surviving team member from the side-lines is almost as good. Even when the roles are flipped, watching a skillful player pick apart a team is rewarding in and of itself. It’s fundamentally a game about looking cool in front of people, which ticks all kinds of boxes for me as a mid player.

Sure, it doesn’t have the complex teamfight interactions you see in Dota proper or some of the more expansive custom games, but it doesn’t need them. One of the problems I’ve found with other custom games is that the fun is behind a learning curve akin to actual Dota. Introducing new systems, new abilities and new items may create depth, but it also results in the need to learn a whole new language in order to compete. Ninja’s simplicity does away with that: someone who’s been playing for 10 seconds will be as clued up as a player who’s invested several hours. There’s still plenty of depth to be found with the few ingredients it gives you. For every death that comes randomly from a stray shockwave, there’s an intricate duel where anticipation, trickery and finesse are key.

At the moment there are just two maps, and one of them is far superior to the other. It’s a small arena with clumps of trees that leave players obscured from each other most of the time, weaving in and out of the copses into clearings where an encounter is more likely. Playing around with sightlines adds a whole new element to the game, where one juggernaut can leap at another only to melt back into the shadows as their attack gets dodged or absorbed. The second consists of a grid of pillars and next to no fog of war, which robs matches of the tension that provides.

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For the most part, the game’s streamlined in such a way that suggesting potential improvements is tricky. Working in the disjoint from Manta Style, which needs impeccable timing, would allow for even more impressive plays and raise the skill ceiling yet higher. However, that would mean either adding a whole new ability or replacing an existing one, which are nicely balanced as they are. A timer to end the occasional frustrating match where one player just hides would be a welcome addition—or better yet, a shrinking arena. Ninja does suffer from the unavoidable problem of early leavers that affects every custom game. Here, at least, that’s somewhat mitigated by how short each match is. Besides, some of the best moments emerge from being outnumbered.

At its best, Hardcore Ninja is a purification of some of the elements that most appeal to me from Dota proper. It’s a 15 minute battle of pure mind games, juking, dodging spells and landing skill shots. For players who focus on heroes which rely heavily on such techniques, it’s excellent practice for the main game. It’s also a good way for players to try out a high damage, low health playstyle without the pressure and responsibility that comes with an actual game of Dota.

On its own terms, Hardcore Ninja nails the feeling of being both deadly and fragile, just as a Ninja should be. Go check it out.

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