Death Stranding comes to PC on June 2
The PC release will include high framerates, photo mode, and Half Life 'crossover content.'
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We knew it was coming, and now here it is: Death Stranding will arrive on PC on June 2.
Death Stranding has been around for a few months on the PS4, so the basics are already pretty well known. As Norman Reedus, you'll play Sam Bridges, journey across a wasteland ravaged by mysterious spectral creatures unleashed by a series of mysterious, planet-wide explosions. Your job is simple: Reconnect the shattered world and save humanity from impending annihilation.
The PC version of Norman's adventures in babysitting and package delivery will include a "high frame rate," photo mode, support for ultrawide monitors, and content from the Half-Life games, such as you can see in the trailer (although to be honest I don't know if that's actually a "Norman Freeman" hat or just a gag.) And yes, that Half Life content will be included on both the Steam and Epic Games Store.
An expanded soundtrack with ten previously unreleased tracks is also included with all copies of the game, as are a digital art book and in-game cosmetics that will unlock through game progression. Pre-purchasing will net you even more cosmetics and some HD wallpapers.
Death Stranding looked a little odd (okay, really weird) at the outset, but quickly earned critical acclaim, including nominations for multiple awards at The Game Awards and DICE, following its November 2019 release on PS4. Its absence on PC was frustrating, but we found other ways to pass the time, some worthwhile and others, well, perhaps a little less so.
Death Stranding is available for pre-purchase on Steam and the Epic Games Store for $60/£55/€60.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

