Cyberpunk 2077 has a new game director
Gabriel Amatangelo, who joined CD Projekt in January 2020 as a creative director, has taken over from studio head Adam Badowski.
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Cyberpunk 2077 has a new game director, according to a GamesIndustry report, which says that Gabriel Amatangelo, who joined the studio in January 2020 as a creative director, has now assumed the role.
Amatangelo will take over from Adam Badowski, who is also the studio head at CD Projekt Red. The change will apparently enable Badowski to focus more on that role, which is presumably a greater priority now that the studio is moving to a multi-game development strategy.
Amatangelo's hands will be full as well. Cyberpunk 2077 was in rough shape at launch and remains that way, despite the release of multiple patches in the months since. CD Projekt has committed to sticking with it, though: The multiplayer plan has changed, but joint CEO Adam Kiciński said in April that the studio is "convinced that we can bring the game to such a state that we can be proud of it." It delayed planned DLC updates earlier this year so it could focus on fixing the game, but promised that they will still be coming as well.
This is what the current development roadmap looks like:
Prior to joining CD Projekt, Amatangelo was at BioWare, where he served as design director on the Dragon Age: Inquisition DLCs Trespasser and Jaws of Hakkon. He also worked on Star Wars: The Old Republic, and the Rise of the Hutt Cartel and Galactic Starfighter expansions.
The report also indicates that Mateusz Tomaszkiewicz, formerly the quest director on Cyberpunk 2077, has stepped down and left the studio. I've reached out to CD Projekt for comment and will update if I receive a reply.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

