Jarred's love of computers dates back to the dark ages when his dad brought home a DOS 2.3 PC and he left his C-64 behind. He eventually built his first custom PC in 1990 with a 286 12MHz, only to discover it was already woefully outdated when Wing Commander was released a few months later. He holds a BS in Computer Science from Brigham Young University and has been working as a tech journalist since 2004, writing for AnandTech, Maximum PC, and PC Gamer. From the first S3 Virge '3D decelerators' to today's GPUs, Jarred keeps up with all the latest graphics trends and is the one to ask about game performance.
Latest articles by Jarred Walton

By Jarred Walton Published
Incremental Nvidia's new $150 GPU will please small PC builders and brings a modest generational boost in performance.

By Jarred Walton Published
News The new GPUs will focus on budget gaming laptops, as well as thin and light models.

By Jarred Walton Published
Baby steps Next-generation consoles may help push PC gaming forward, eventually, but PCs are already well on their way.

By Jarred Walton Published
News Warp speed for AMD GPU owners, but Nvidia gamers will be far less impressed by the update.

By Bo Moore, Jarred Walton Published
DDR3 has reached the end of a long run, and DDR4 is the future.

By Jarred Walton Published
Five is alive Sony's next-generation console features a ray tracing GPU, Ryzen CPU, fast SSD storage, and more—but not in 2019.

By Jarred Walton Published
DXR on GTX Nvidia's DXR drivers bring ray tracing to the masses.

By Jarred Walton Published
Tech Talk Gaming is big business, and companies are looking for every potential advantage.

By Jarred Walton, Wes Fenlon, Bo Moore, Zak Storey Published
Elbow grease This is our easy walkthrough to building a PC for the first time, with a video showing each step of the process.

By Jarred Walton Published
Lustworthy Packed with every top-tier component currently available, this Falcon Northwest Mach V is meant for serious work, but that didn't stop me from playing games.

By Jarred Walton Published
Itsy bitsy More proof that a great game doesn't need massive texture packs and hours of full motion video.

By Jarred Walton Published
Streamy Stadia works, but I still have far more questions than answers.

By Jarred Walton Published
Want to run DXR games on a non-RTX GPU? You'll be able to soon, though it might be a bit slow.

By Jarred Walton Published
News Dragon Hound will be the first modern game to use ray-tracing for both shadows and reflections.

By Jarred Walton Published
News Starting at 2pm, PDT ... which is right now!

By Jarred Walton Published
Ubiquitous GDDR5 allows for a truly mainstream price point, balancing price against performance.

By Jarred Walton Published
Speed Bump EVGA's top 1660 Ti offers a good overclock with beefed up cooling for a slightly higher price.

By Jarred Walton Published
Liquid Smooth Long considered the standard for a smooth gaming experience, 60fps may be holding you back.

By Jarred Walton Published
Model Mayem A guide to the differences you'll encounter when trying to select the perfect graphics card for your PC.

By Jarred Walton Published
News I love that The Division 2 open beta didn't make me redownload the whole damn game.

By Jarred Walton Published
RTXodus Exodus is the second game with ray tracing support, with DLSS to offset the performance hit. We've got benchmarks and image quality comparisons in this performance analysis.

By Jarred Walton Published
Best for 1080p? The GeForce GTX 1660 Ti keeps the Turing architecture but jettisons the ray tracing and deep learning bloat.

By Jarred Walton Published
PSA A public service announcement to anyone who thinks their data is safe.
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