Skip to main content
PC Gamer PC Gamer THE GLOBAL AUTHORITY ON PC GAMES
flag of UK
UK
flag of US
US
flag of Canada
Canada
flag of Australia
Australia
Sign in
  • View Profile
  • Sign out
  • Games
  • Hardware
  • News
  • Reviews
  • Guides
  • Video
  • Forum
  • More
    • PC Gaming Show
    • Software
    • Movies & TV
    • Codes
    • Coupons
    • Magazine
    • Newsletter
    • Affiliate links
    • Meet the team
    • Community guidelines
    • About PC Gamer
PC Gamer Magazine Subscription
PC Gamer Magazine Subscription
Why subscribe?
  • Subscribe to the world's #1 PC gaming mag
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$32.49
Subscribe now
Popular
  • Battlefield 6
  • Essential Hardware
  • WoW Midnight
  • Silksong
  • Quizzes
Don't miss these
warhammer 40k soldiers
RTS Dawn of War 4's 'guiding star' was the first in the series, but 'you're not trying to recreate the old game, you try to recreate the feeling'
Black Ops 7
Call of Duty Call of Duty: Black Ops 7 – All the key details on the next Call of Duty
Black Ops 7 weapon prestige attachments and weekly challenges: A group of soldiers sneaking through a dark corridor with weapons at the ready.
Call of Duty Senior Treyarch developer says he'd be 'dead lying' if he claimed not to be worried about series fatigue with Call of Duty: Black Ops 7
black ops 7
Call of Duty Activision just dropped a 17-minute Call of Duty: Black Ops 7 direct, here's what's in it
black ops 7 cod next
FPS This year's 'COD Next' served up everything wrong with Call of Duty: Nonstop ads, manufactured hype, and a stagnant game
black ops 7
Call of Duty Call of Duty: Black Ops 7 release date set for November
call of duty black ops 7
FPS A boundless excitement for Battlefield 6 loomed large over Call of Duty's deflating Black Ops 7 reveal
Call of Duty: Modern Warfare 3 (2023) screenshot detail - Gaz
Movies & TV Call of Duty movie confirmed: Activision and Paramount promise 'an authentic and exciting experience for longtime fans and newcomers alike'
Black Ops 6 american dad skin
FPS Activision finally acknowledges Call of Duty skins problem, decides cosmetics won't carry forward in Black Ops 7: 'Some of you have said we’ve drifted from what made Call of Duty unique in the first place. That feedback hits home'
beavis and butthead call of duty skins
Call of Duty Call of Duty: Black Ops 7 braces for tidal wave of Beavis and Butthead as Activision announces Black Ops 6 skins will carry forward into the new game
arc raiders
Call of Duty Activision says 'Arc Raiders' censorship in Call of Duty: Black Ops 7 lobbies was unintentional and will be fixed
Call of Duty Former Call of Duty director stopped making foreign countries the enemy because he wanted 'to go to these countries' without needing a bodyguard
Black Ops 6 american dad skin
Call of Duty As Battlefield 6 commits to 'keeping it grounded' with skins, Call of Duty director makes an unconvincing promise to 'calibrate' cosmetics in Black Ops 7
Black Ops 7 weapon prestige attachments and weekly challenges: A group of soldiers sneaking through a dark corridor with weapons at the ready.
Call of Duty I hope you like Black Ops 7, because it's upping the grind (again) so you'll be playing it forever
black ops 7
Call of Duty 'We will be looking at everything': Call of Duty: Black Ops 7 devs will be paying close attention to community feedback during the upcoming beta
  1. Games
  2. FPS
  3. Call of Duty

What we want from Call of Duty: Ghosts

Features
By PCGamer published 24 May 2013

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

What we want from Call of Duty: Ghosts

What we want from Call of Duty: Ghosts

Article by Craig Owens

Since 2007's Modern Warfare, Activision hasn't missed a single annual update to the COD franchise. And it seems the publisher isn't about to let a little thing like a new generation of console hardware slow it down. This week's Xbox One announcement saw Call Of Duty: Ghosts finally break cover, and we happen to think that a new franchise from Infinity Ward is the perfect time to try out some new ideas...

Page 1 of 5
Page 1 of 5
Slow down the multiplayer

Slow down the multiplayer

Remember Ambush? It was a medium sized map neatly divided by a dirt road, where the shattered remains of a convey provided just enough cover to risk pushing out into the middle of the map. Multiplayer matches in Modern Warfare would start with both teams clashing on this dirt track - tossing grenades over the bombed out tanks, sheltering in the buildings either side of the road, picking off the foolhardy members of the opposition who dared to dash across. But In time, the balance would tip, the frontline would shift and one team would push the other back, until they were bound up tightly in one corner of the map.

That wouldn’t happen now. CoD’s gradual overpowering of Killstreak rewards has made it too easy to punch gaping holes in the other side’s defences with air support, and that, in turn, has led to scrappier team-based games where the ebb-and-flow of battle is much harder to control and predict. The spawns haven’t helped in this respect. Modern Warfare 3 and Black Ops 2 are so anxious to keep battles moving that they seem to actively delight in dropping recently killed players just behind enemy lines. The result is frenetic and fast paced, but it feels messy and haphazard, too - you end up doing circuits of maps like a long distance runner desperately trying to escape an SMG wielding mob. We're not after a mode as deliberate as Battlefield's Rush - COD's more immediate than that - but restoring some of COD4's or Black Ops' slower pace would be nice.

So, what we'd like to see first in multiplayer is less aggressive spawning. Letting teams entrench doesn't have to be a bad thing, especially if one side's superior position has been well-earned. And also, rein in the killstreak rewards, please. Ghosts apparently takes place in a future where an unspecified catastrophe has crippled America's military might, so we’ll scream "ludonarrative dissonance" very loudly if every team has an AC-130 on call.

Page 2 of 5
Page 2 of 5
Open out the maps

Open out the maps

When Treyarch announced that the Nuketown 24/7 playlist wasn't a permanent fixture of Black Ops 2's multiplayer offering we were devastated. Not because we like playing Nuketown and its Black Ops 2 incarnation, Nuketown 2025. We just like the idea of all the people who do being digitally ghettoised in single, convenient place. Nuketown and its Call Of Duty 4 cousin Shipment are COD map design at its utter nadir. Cramped, messy and therefore utterly indifferent to the tactical breadth and flexibility that the game's customisation options present you: you really don't want to bring a sniper rifle to those parties.

And yet they're popular! And that's probably why Call Of Duty's maps have shrunk over time: Treyarch and Infinity Ward are catering to those who enjoy smaller maps and the style of play they encourage. That style of play is fine if you've got quick reflexes and like to keep moving, but it leaves out people who like to try and hold down a corner of the map, or those who prefer lying in wait with a long range weapon over a shortlived firefight. A common complaint levelled at Black Ops 2 is that its SMGs are overpowered. Perhaps this is the case, but if its maps were roomier then people would rely on them and their relatively quick ADS-time much less in the first place.

We'd like Ghosts to take cues from COD4's Overgrown and Pipeline: classic maps that gave players room to manoeuvre, plan, and try out different playstyles. The great thing about maps like these is that different parts of the arena can be optimised for different approaches: Pipeline's tunnels were perfect for twitchy shotgun play while snipers could lie in wait outside. So everybody - attention-span lacking run n' gunners and cowardly campers - was happy.

Page 3 of 5
Page 3 of 5
Take some singleplayer risks

Take some singleplayer risks

Black Ops 2 got away with weird, realtime strategy sections, a branching storyline, and a handful of non-linear levels. So really, Infinity Ward has no excuse not to try something original. They invented Call Of Duty, after all, and now these upstarts are the ones coming up with new ideas? So far, the most revolutionary thing IW has shown is a dog.

Structurally, IW has already confirmed that this is still a linear shooter with a few more open levels. So let's be realistic in our requests. Rather than scripted, Simon-says stealth sections followed by scripted sieges and scripted chase sequences, why not put these supposedly more open stages to good use? In Crysis 2 and 3, Crytek's sandboxy "combat bowls" were a disappointment, but in Call Of Duty they'd be a revelation. The CoD games often hand the player some interesting toys: it'd be fun if we got some say in how we used them.

Our other suggestions are directly inspired by Infinity Ward's own trailer, so they've only got themselves to blame. "We're All We've Got" is the trailer's touchingly earnest tagline, reflecting the idea that in this universe American military might has been reduced so significantly that the team must rely even more on one another. So how about some basic squad mechanics, Infinity Ward? The ability to direct and position team members would be genuinely useful on higher difficulties.

Then, there's this whole "Ghosts" issue. We've already had Black Ops, a series named for covert stealth missions, devolve into all-out war by the end of the second game, but if the trailers claim that "soldiers stand against their enemies, but ghosts haunt them" is going to have any meaning whatsoever, then this game needs improved stealth mechanics. We want to hunt these villains, Infinity Ward, not just crawl after another team member with the word "Follow" hovering above their head.

Page 4 of 5
Page 4 of 5
Tell a better story

Tell a better story

Infinity Ward, you better not be pinning all your hopes on the dog. We'll admit it's rather touching to see you gush like judges at Crufts over your new creation, and, to be fair, the dog's actually a pretty good idea. In a series stuffed with gruff, taciturn military men there's nothing like the presence of man's loyal, trusting and fearless best friend to add a bit schmaltzy drama. But still, a lack of dogs is far from previous COD games only problem with story.

The irony of Call Of Duty is that it's pretty good at storytelling - in a scripted rollercoaster sort of way - yet the stories it tells are utter bobbins. Modern Warfare started off as a farfetched but reasonably plausible extrapolation of current day conflict, before morphing into ridiculous Red Dawn-inspired conspiracy for MW2, and devolving into self-involved mythologising for 3. As for Black Ops 2, well, David S. Goyer struggles with third acts when it comes to entirely linear stories, so that didn’t have much of chance.

For Ghosts, we’d really like to see Call Of Duty exercise some restraint. Focus on the team, not some globe-threatening conflict. That said, the hiring of Traffic scribe Stephen Gaghan is a fascinating choice, not least because his more recent work, 2005’s Syriana, was precisely the kind of nuanced breakdown of the complexities and moral grey areas of American foreign policy and comtemporary geopolitics that COD games are, um, not. Ghosts’ premise - that the US wields only a fraction of its former might - provides a perfect excuse to both reduce the scale of the game while also cleverly inverting, and perhaps commenting on, the political status quo today.

And oh yes: please don't kill the dog.

Page 5 of 5
Page 5 of 5
PRODUCTS
Call of Duty Call of Duty: Black Ops 2 Call of Duty: Ghosts Infinity Ward
PCGamer
PCGamer

PC Gamer is the global authority on PC games—starting in 1993 with the magazine, and then in 2010 with this website you're currently reading. We have writers across the US, Canada, UK and Australia, who you can read about here.

Read more
Black Ops 7
Call of Duty: Black Ops 7 – All the key details on the next Call of Duty
 
 
Black Ops 7 weapon prestige attachments and weekly challenges: A group of soldiers sneaking through a dark corridor with weapons at the ready.
Senior Treyarch developer says he'd be 'dead lying' if he claimed not to be worried about series fatigue with Call of Duty: Black Ops 7
 
 
black ops 7
Activision just dropped a 17-minute Call of Duty: Black Ops 7 direct, here's what's in it
 
 
black ops 7 cod next
This year's 'COD Next' served up everything wrong with Call of Duty: Nonstop ads, manufactured hype, and a stagnant game
 
 
black ops 7
Call of Duty: Black Ops 7 release date set for November
 
 
call of duty black ops 7
A boundless excitement for Battlefield 6 loomed large over Call of Duty's deflating Black Ops 7 reveal
 
 
Latest in Call of Duty
Black Ops 7
Activision anti-cheat team goes on another victory lap after 'the strongest beta results in Call of Duty history', brags '99% of matches were cheater-free' and warns that every day they get 'faster'
 
 
Black Ops 7 weapon prestige attachments and weekly challenges: A group of soldiers sneaking through a dark corridor with weapons at the ready.
After warring with fans for years, Black Ops 7 will finally ditch aggressive skill-based matchmaking: 'Our team feels strongly about providing players with a more varied experience'
 
 
call of duty black ops 7
Activision extends the Black Ops 7 beta to wrap up just 24 hours before Battlefield 6 launches
 
 
arc raiders
Activision says 'Arc Raiders' censorship in Call of Duty: Black Ops 7 lobbies was unintentional and will be fixed
 
 
Captain Price looking kind of smug at the camera, like "are you sure about that?"
Call of Duty may have finally blinked on SBMM as the Black Ops 7 beta adds a playlist with 'drastically reduced' skill consideration
 
 
Call of Duty Black Ops 7 beta: A group of soldiers aiing their weapons while under fire outside an industrial area.
Every Call of Duty: Black Ops 7 perk and combat specialty
 
 
Latest in Features
Characters from TF2 looking at a computer screen
It's our biggest quiz yet: how many Steam game genres and sub-genres can you name?
 
 
The gang terrorizes a wizard
The next great co-op horror game has arrived, and you can play it for free in this Steam Next Fest
 
 
Asus ROG Xbox Ally X handheld gaming PC
Now it's in my hands the new Xbox Ally X is a far better handheld than I expected, but it's still got a lot of work to do to convince me it's a) worth $1,000 or b) that it's an Xbox
 
 
Tanuki in tanuki pons summer with his hands in the air smiling
Between mail delivery, minigames, and BMX tricks, the demo of Tanuki: Pon's Summer feels like it was made specifically for me
 
 
OpenAI logo on some cash.
When will the AI bubble burst? As OpenAI signs yet another megabucks deal with Broadcom, can anyone make sense of the trillions of dollars involved?
 
 
Ion Hazzikostas, WoW game director
World of Warcraft director admits it's too hard without combat mods and explains how bosses will change in Midnight: 'We're not looking to turn all our raid encounters into giant puzzles for people to solve'
 
 
  1. Don't compromise on power or portability with the best gaming laptops.
    1
    Best gaming laptop 2025: I've had my hands on the best laptops for gaming of this generation and these are the ones I recommend
  2. 2
    Best SSD for gaming in 2025: the fastest and the best value solid state drives to perk up your PC
  3. 3
    Best Hall effect keyboards in 2025: the fastest, most customizable keyboards for competitive gaming
  4. 4
    Best PCIe 5.0 SSD for gaming in 2025: the only Gen 5 drives I will allow in my PC
  5. 5
    Best graphics cards in 2025: I've tested pretty much every AMD and Nvidia GPU of the past 20 years and these are today's top cards
  1. A warrior firing an electrified ball out of their mouth to destroy a skeleton in Ball X Pit.
    1
    Ball X Pit review
  2. 2
    Splinter Cell: Deathwatch review
  3. 3
    Creative Pebble Pro review
  4. 4
    Lofree Flow 2 review
  5. 5
    Razer Wolverine V3 Pro 8K PC review

PC Gamer is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...