The Witcher showrunner already has seven seasons mapped out
Lauren Hissrich is taking the long (and optimistic) view.
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The Witcher series on Netflix is still more than a month away, so obviously we can't say yet whether it will be any good—or, maybe more accurately, whether it will be a hit with people looking to fill the low-fantasy-shaped holes in their lives. The good news is that if it is, there's lots more to come, as showrunner Lauren Hissrich told SFX magazine (via GamesRadar) that she's already mapped out stories for seven seasons.
"We don’t have a second season yet—God willing we will—but right now it’s just about, ‘How do you set up stories that really capture audiences for years at a time?’" Hissrich said. "The worst thing we could do is put all of our energies just into season one, and not be thinking about where these characters can grow to.”
She also gently warned viewers not to get too attached to anyone, because "not all" of them will survive the first season: "I can't promise you that they're very much alive," she said.
It could be that I'm reading too much into it, but both of these points seem intended to draw a line between The Witcher and Game of Thrones—fans of which would presumably be a natural fit for Henry's Big Adventures—while implicitly promising a more satisfying conclusion for viewers.
Game of Thrones famously stomped on every rake in town on its way out the door, but it was also in the very weird position of being at least a couple of novels ahead of the books it was based on. That should be less of a problem for The Witcher, which has six novels, two short story collections, and the games (and possibly more, but that's what pops quickly out of Google) to work with.
First things first, though: Season one needs to be good. It begins on December 20, and will look something like this:
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

