Why I Love
Latest about Why I Love

Why I love watching my hands in first-person games
By Tom Senior published
touching Advances in animation and visual fidelity are giving us more expressive first-person avatars.

Why I love Stellaris' slick interface
By Tom Senior published
onscreen Good tooltips, clear icons, nice fonts and an excellent galaxy map smooth out Stellaris' opening hours.

Why I love the low-fi tech of Alien: Isolation
By Andy Kelly published
going retro The Creative Assembly looked to the past to build a believable future.

Why I love well-organised inventory systems
By Joe Donnelly published
Menu magician Menu, maestro, please.

Why I love total conversion mods
By Joe Donnelly published
Total convert Preaching to the conversion.

Why I love the Jacknife level in Mirror's Edge
By Lorna Reid published
insane in the drain It's worth being angry to appreciate the game's standout chapter.

Why I love the journey
By Joe Donnelly published
Walking stimulator "Know whence you came and there are no limitations to where you can go."
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