Why I Love Metal Gear Solid 5's endless upgrades By Samuel Roberts published 9 November 16 maxed-out Taking Snake from rookie to superhero.
Why I love physical videogame maps By Joe Donnelly published 2 November 16 Cartography crazed The dying art of real life game cartography.
Why I love turning objects on in games By Andy Kelly published 26 October 16 poke and prod An unremarkable action in real life, yet oddly compelling when done in-game.
Why I love Dark Souls' Sen's Fortress By Joe Donnelly published 19 October 16 Mousetrap And how it's my favourite gamification of Mousetrap
Why I love: School life in Rockstar's Bully By Samuel Roberts published 17 October 16 Why I Love How Rockstar improved a life in education.
Why I love building homes in games By Tom Senior published 12 October 16 Why I love Building domestic bliss, brick by brick.
Why I love the monsters of Silent Hill 2 By Andy Kelly published 5 October 16 Why I love Sex, death, and personal demons. Silent Hill 2 has monsters that matter.
Why I love having NPCs do my bidding By Joe Donnelly published 28 September 16 Friend in need Two's company. Three makes me proud.
Why I love cracking Deus Ex: Mankind Divided's massive bank By Tom Senior published 21 September 16 Why I love Fine futuristic heisting in the Palisade property bank for the super-rich.
Admiring the spectacular feats of the Grand Theft Auto stunt scene By Joe Donnelly published 14 September 16 Why I love There's more to Los Santos than shooting and stealing.
Why I love being a highwayman in vanilla WoW By Matt Elliott published 7 September 16 Raid group For one glorious month, World of Warcraft was the game I always wanted.
Why I love climbing to the highest point in open-world games By Joe Donnelly last updated 18 June 21 A game with a view A game with a view, please.
Why I love the contemplative peace of Blade Runner's balcony By Tom Senior published 17 August 16 Mood music A pure, unfiltered hit of atmosphere can create moments that will be remembered forever.
Why I love being the 'hero' in Spec Ops: The Line By Samuel Roberts published 10 August 16 Art of darkness Why your character's catastrophic actions make for an unforgettable shooter.
Why I love multi-classing in RPGs By Tom Senior published 3 August 16 Why I Love Multi-talented heroes can be more fun than specialists.
Why I love plausible moral panic By Joe Donnelly published 27 July 16 But what if... Suspending belief is fine, but what if disaster could strike?
Why I love crushing the hordes with hammers in Space Marine By Tom Senior published 20 July 16 for the emperor Space Marine's finely honed violence is still enjoyable nearly five years on.
Why I love adjacency bonuses By Tom Senior published 13 July 16 Synergise The compulsive pleasure of perfect building placement.
Why I love being alone in Minecraft By Angus Morrison published 29 June 16 Peace and quiet Running from your problems isn't always the worst option.
Why I love: The Witcher 3's topography By Angus Morrison published 22 June 16 Mud and wine The world existed before Geralt, and it'll be there long after a gryphon finally takes off his head.