Why I love Dark Souls' desperately unfortunate NPCs By Joe Donnelly published 26 April 17 Friend In Need And how they serve to underscore the brutality of the Souls world.
Why I love the old school feel of Memoranda By Joe Donnelly published 19 April 17 Hard knocks A game I've instantly point-and-clicked with.
Why I love Oblivion's Imperial City By Lorna Reid published 5 April 17 serenity Seeking peace and quiet in a tumultuous world.
Why I love Dark Souls 3: The Ringed City's brilliantly incongruous architecture By Joe Donnelly published 29 March 17 Going down And why it's a fitting send off for the series.
Why I love struggling to define Nier: Automata By Joe Donnelly published 22 March 17 Genre Unknown Unpredictably entertaining.
Why I love smashing RTS AI By Tom Senior published 15 March 17 comp stomp Wrecking opponents that have no feelings to hurt.
Why I love Broken Sword's sense of humour By Joe Donnelly published 8 March 17 Comedy gold A joke walks into a videogame...
Why I love games that call out my crimes By Joe Donnelly published 1 March 17 Lawyered Be it theft, murder or real-life cheating.
Why I love setting videogame traps By Joe Donnelly published 22 February 17 Trap clap And why I'm even quite fond of being on the receiving end.
Why I love being a San Francisco taxi driver in Watch Dogs 2 By Andy Kelly published 15 February 17 Cabbie chic The hidden joys of a seemingly innocuous side mission.
Why I love fake gambling and in-game casinos according to a psychologist By Joe Donnelly published 8 February 17 Ker-ching The thrill of making pretend money hand over mouse.
Why I love Resident Evil's panic rooms By Joe Donnelly published 1 February 17 Calm Down Against the horror, these soothing spaces calm us down.
Why I love watching my hands in first-person games By Tom Senior published 25 January 17 touching Advances in animation and visual fidelity are giving us more expressive first-person avatars.
Why I love Stellaris' slick interface By Tom Senior published 11 January 17 onscreen Good tooltips, clear icons, nice fonts and an excellent galaxy map smooth out Stellaris' opening hours.
Why I love the low-fi tech of Alien: Isolation By Andy Kelly last updated 2 July 21 going retro The Creative Assembly looked to the past to build a believable future.
Why I love well-organised inventory systems By Joe Donnelly published 14 December 16 Menu magician Menu, maestro, please.
Why I love total conversion mods By Joe Donnelly published 7 December 16 Total convert Preaching to the conversion.
Why I love traditional save points By Joe Donnelly published 30 November 16 Save me Save or be saved.
Why I love the Jacknife level in Mirror's Edge By Lorna Reid published 23 November 16 insane in the drain It's worth being angry to appreciate the game's standout chapter.
Why I love the journey By Joe Donnelly published 16 November 16 Walking stimulator "Know whence you came and there are no limitations to where you can go."