Why I love the beautiful isolation of The Long Dark By Andy Kelly published 18 May 16 Frozen Hinterland's lonely wilderness is powerfully atmospheric.
Why I love Fallen Empires in Stellaris By Angus Morrison published 11 May 16 Bad Neighbours What it's like to have demigods on your doorstep.
Why I love helping others in Dark Souls 3 By Andy Kelly published 27 April 16 Friendly fire Andy enjoys some jolly cooperation.
Why I love Dark Souls 3's expressive gesture system By Tom Senior published 20 April 16 Praise the sun! It's rude to point, but Tom does it anyway.
Why I love Adam Jensen's troubled apartment By Andy Kelly last updated 22 April 22 High rise What secret compartments and smashed mirrors say about Human Revolution's hero.
Why I love incidental dialogue By Ben Griffin last updated 21 November 21 Hello? We will all speak more quietly around Ben from now on.
Broken Sword's Irish pub By Andy Kelly published 30 March 16 WHY I LOVE Stobbart stopping for a pint is a wonderful PC gaming moment.
Finding hope in the wasteland of Fallout 4 By Samuel Roberts published 16 March 16 Why I love The sequel represents real progress from Fallout 3’s bleak post-apocalyptic world.
The compulsive chain combos of Downwell By Tom Senior published 9 March 16 Why I love You've gotta bounce.
The progressive retro style of Devil Daggers By Tom Senior published 2 March 16 Why I love Using old FX to make cool new things.
Just Cause 2's air propulsion gun By Phil Savage published 24 February 16 Why I love Why Rico's best weapon should have come to Just Cause 3.
Why I love getting drunk in games By Jody Macgregor published 22 February 16 Glug glug Have some pints and wake up without pants.
Learning to use a fightstick in Street Fighter 5 By Tom Senior published 17 February 16 WHY I LOVE The tactile fun of big, bashy buttons.
The power of animation in Rise of the Tomb Raider By Tom Senior published 3 February 16 Why I love The tiny elements that bring Lara to life.
The comforting fun of brainless games By Tom Senior published 27 January 16 Why I love The joy of switching off and just blowing things up.
The city of London in Assassin's Creed Syndicate By Ben Griffin published 8 January 16 Why I love Technology, progress, and grumbling at bus stops.
Red Alert's ant missions By Samuel Roberts published 23 December 15 Why I love In praise of Westwood's weird little Easter egg.
Kingdoms of Amalur's best quest, House of Ballads By Jody Macgregor last updated 5 December 21 Why I love A story about storytelling with multiple endings.
Making myself in character creators By Ben Griffin published 9 December 15 Why I love We love a good identity crisis.