The best free online games on PC By Phil Savage, Tom Sykes, Tom Senior, Wes Fenlon BEST OF The best free online games you can play right now, including gorgeous indie titles and DOOM.
The best and worst BioWare companions By Andy Kelly Best of Back in 2014, we decided to ask the PC Gamer team which BioWare NPCs they hate, and which they love. On N7 Day, we revisit their choices.
The 19 worst game design crimes By Tom Senior, Joe Donnelly Fatal flaws From invisible walls to unskippable cutscenes.
The 20 most brutal mods of all time By Richard Cobbett CHALLENGE YOURSELF Get eaten, frozen, zombified, exploded, asphyxiated and more in our favourite, most brutal mods.
The best FPS games of all time By PCGamer A collection of truly great shooters that are worth playing today.
The best RPGs of all time By Cory Banks and Leif Johnson Updated! The roleplaying game is the cornerstone of PC gaming. These are our favorites.
How to set up Steam in-home streaming on your PC By Wes Fenlon If you have a new Steam Link or living room PC, here's how to get Steam In-Home Streaming up and running.
What we want from Fallout 4 By Craig Pearson It's happening! Fallout 4 is probably being revealed tomorrow. But before then, we only have our imaginations to work with.
The X-Files Game revisited By Richard Cobbett Now that the The X-Files is returning for a limited series, we take a look back at its past.
Seeing with your ears — the audio of Alien: Isolation By PCGamer best of A deep look into the audio design of Alien: Isolation, our 2014 Game of the Year.
Call of Duty: Advanced Warfare trailer reveals "Exo Survival" multiplayer mode By Andy Chalk Sometimes the easiest way to make a super-soldier is to stick him inside a super-suit.
Saints Row: Gat Out of Hell trailer features angry armchair By Tom Senior Dev diary is exactly as deranged as you would expect.
Oculus Connect interview: Lucky's Tale developers on finding the "Mario brick" for VR platformers By Wes Fenlon Talking to Dan Hurd about redefining the 3D platformer in VR, the importance of positional audio, and how much more challenging level design can be.