Obsidian Entertainment
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Pentiment and Fallout: New Vegas designer Josh Sawyer isn't usually a fan of RPG romances, but thinks Cyberpunk 2077 nailed it: 'If I were gonna base romances on anything, I'd probably do something like that'
By Ted Litchfield published
looking for love "They have their own lives, but you keep coming back together to continue that storyline."

Josh Sawyer says a hypothetical Pillars of Eternity 3 would be 3D, just like Baldur's Gate 3, with 'environmental mechanics, elevation hazards, and dynamic terrain'
By Harvey Randall published
News "That could be super cool."

Stutters and hitches in Unreal Engine 5 games should become rarer over time due to Epic's continuous updates, but we'll still see them for a while because of the way games are made
By Nick Evanson published
News Yes, I know I sound like a stuck record here, but it's really not the engine that's at fault.

The Outer Worlds 2 director offers the most sympathetic answer I've yet heard for the $80 game question: 'We don't set the prices for our games,' and 'You'd have to honestly talk to the Xbox folks'
By Ted Litchfield published
news Fair enough.

3 things I liked and 2 I didn't after 30 minutes with Grounded 2
By Morgan Park published
SGF Honey, I shrunk the sequel.

The Outer Worlds 2: All the key details on Obsidian’s sci-fi sequel
By Rick Lane last updated
Moon shots Knowledge, such a fickle concept.

Grounded 2 will have an arachnophobia mode, even for its rideable spiders
By Andy Chalk published
news Making the spider mounts safe for everyone is "tricky," but probably not as bad as you might think.

'My biggest fear is the direct comparison to Grounded 1': Grounded 2 executive producer opens up about the difficulty of following up an early access game with another early access game
By Andy Chalk published
news Grounded 1 had time to cook, and Marcus Morgan hopes Grounded 2 is given the same opportunity.
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