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'We didn't have layoffs before, and now all of a sudden we have yearly layoffs': Bethesda artist says 'something has changed' under Microsoft
By Justin Wagner Published
News The Bethesda Game Studios union continues to advocate for labor rights in the games industry.

Can the Epic Games Store turn things around? 'I don't see how they can recover at this point,' says Newzoo analyst
By Jody Macgregor Last updated
News Adding features to the storefront and making its launcher run more smoothly might be too little, too late.

EverQuest Legends dev says 'I'm sure we would' add new classes, races 'in the longer-term vision of the game'
By Justin Wagner Published
News Old game, new timeline.

If you're desperate for more Baldur's Gate 3, here's a 6-hour mini-campaign all about Astarion with 4 different endings and 6 new companions
By Rick Lane Published
News Help or hinder BG3's vampire elf as he tangles with a Bastellus in A Dream of Silence.

This newly announced soulslike has a main character inspired by Dark Souls' most heartbreaking boss fight
By Rick Lane Published
News Stray Dog: Nobody Cares asks the question: "What if you were Great Grey Wolf Sif?"

Call of Duty: Modern Warfare 4's first beta patch adds a new map and mode, as Infinity Ward responds to complaints about footstep noise and weapon lethality
By Rick Lane Published
News Cachette and Inflation join the fray as Infinity Ward adjusts footsteps and gun damage.

The dungeoncrawler where you really can roll to seduce the dragon has been delayed until next year
By Jody Macgregor Published
News September was looking pretty full anyway, Rizz Dungeon.

Compulsion Games' buyout is complete, so now Microsoft won't get a cut if you buy South of Midnight
By Justin Wagner Published
News An Xbox Game Studio no more.

GTA6 leaker Cyberleek shows off gas station rampage, refueling, promises strip club gameplay if people juice his cryptocurrency enough
By Ted Litchfield Published
news Ok.

Fallout dev Tim Cain says we should pay more attention to bad games: '[Publishers] often don't learn from failure because they only look at the games that sold well'
By Justin Wagner Published
News "Gamers will frequently point to popular games and say, 'we want more of that,' without necessarily knowing exactly what part of those games made them so good."
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