Crysis 3 performance issues caused by ropey physics

Phil Savage


We already knew that Crysis 3 wanted to punish PCs with its graphical clout, but on release players started to report serious framerate drops affecting even SLI'd GTX 680s. Have Crytek prettied the game to a point where high-end GPUs can't handle the show? Not quite.

The problem, it seems, is ropes.

MaLDo, the creator of the amazing Crysis 2 enhancement mod MaLDoHD , spotted the issue and managed to work out the cause of the performance dip, experienced throughout the first level. "The real problem are the moving ropes," he writes . "Sounds weird, right?" It does! But he's got proof.

Source: MaLDo
Source: MaLDo

More examples have been posted to MaLDo's blog .

Maybe now the reason for the performance problem has been isolated, Crytek can be roped into releasing a fix.

About the Author
Phil Savage

Phil has been PC gaming since the '90s, when RPGs had dice rolls and open world adventures were weird and French. Now he's the deputy editor of PC Gamer; commissioning features, filling magazine pages, and knowing where the apostrophe goes in '90s. He plays Scout in TF2, and isn't even ashamed.

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