DIrectStorage
Latest about DIrectStorage

Texture pop-in may be about to pop-out of existence thanks to even faster asset streaming ushered in by new Zstandard support in DirectStorage
By Jess Kinghorn published
News Racing ahead.

Resident Evil Requiem is one of the few games to use GPU data decompression but it's a bit hit and miss as to whether your GPU will ever actually use it
By Nick Evanson published
News It's a puzzle worthy of being in a Resident Evil game.

Microsoft celebrates 10 years of DirectX 12: A decade of updates to the low-level graphics API but it's still not the master of all things rendering
By Nick Evanson published
News DirectX 11 hasn't gone anywhere, and don't expect to see DirectX 13 any time soon, either. Or ever, perhaps.

While we're still waiting for games to use Nvidia's RTX IO tech, data centres get another bit of hardware to remind us they've been using it all this time
By Nick Evanson published
News Like a Scooby Doo reveal, RTX IO is GPUDirect with a mask on. Well, it was.

Spider-Man 2's PC launch woes are woe-ier than you think, as it looks like GPU-powered DirectStorage is hobbling performance
By Nick Evanson published
news Not Nixxes' finest hour, that's for sure.

Check out your gaming PC's storage chops with 3DMark's new DirectStorage benchmark
By Nick Evanson published
news A speedy SSD makes all the difference but the Devil is in the details

One of the biggest upgrades to texture load times in years just debuted in a free Portal mod
By Jacob Ridley published
News GPU decompression is here, and you can try it for free with RTX IO in Portal: Prelude.

Turns out Ratchet and Clank: Rift Apart CAN run on a hard drive... thanks to DirectStorage 1.2 on PC
By Jorge Jimenez published
News This becomes the first DirectStorage 1.2 game with GPU decompression support.
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