Splinter Cell: Blacklist director predicts shift toward "lower-case aaa" game design

Splinter Cell Blacklist

Splinter Cell: Blacklist Director Patrick Redding gave a speech at Toronto's Gamercamp festival regarding the industry's movement patterns away from blockbuster, linearly designed AAA projects to more open-ended, player-driven approaches popularized by sandbox titles such as Minecraft. As GamesIndustry reports, Redding believes the latter constitutes a new wave of "lower-case aaa" games marrying quality with "systemic depth."

Redding noted a key ingredient for "aaa games" involves the player forging his or her path to victory with the tools provided by the system—instead of a singularly clear win condition, many possibilities exist to progress the player onward. Redding also mentioned a byproduct of this approach eschews authorial control from developers and publishers as players craft their own experiences independently of any direction. Hey, that sounds familiar .

TOPICS

Omri Petitte is a former PC Gamer associate editor and long-time freelance writer covering news and reviews. If you spot his name, it probably means you're reading about some kind of first-person shooter. Why yes, he would like to talk to you about Battlefield. Do you have a few days?