Nvidia brings G-Sync support to FreeSync monitors
A driver update will soon turn on G-Sync support for other variable refresh monitors.
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For a few years, Nvidia's G-Sync has been the best thing going in gaming monitors: an adaptive sync technology that uses specialized hardware to match the framerate of the monitor with an Nvidia graphics card. Because G-Sync displays use proprietary Nvidia tech, though, they're pricey, and the open standard of FreeSync has come close to delivering the same experience on lower priced variable refresh displays. Now Nvidia is bringing G-Sync compatibility to some of those FreeSync monitors, no extra hardware required.
"We tested about 400 [adaptive sync] monitors and 12 of them passed," Nvidia CEO Jensen Huang said at the company's CES press conference Sunday. "We're going to test every async monitor the world has made, and for the ones that pass, we're going to certify them, and we're going to optimize the software to support them, and we're going to turn it on in our software so that whatever Geforce customer enjoys that panel can now enjoy it as if they purchased a G-Sync monitor."
This new FreeSync monitor support will go live in Nvidia's January 15 driver update. And it actually won't be limited just to FreeSync monitors that Nvidia says pass certification. Those monitors will simply have the feature turned on by default.
"For gamers who have monitors that we have not yet tested, or that have failed validation, we’ll give you an option to manually enable [G-Sync], too," says Nvidia's press release.
For a more detailed explanation of G-Sync and FreeSync technology, check out our breakdown of the two here.
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Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.
When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).

