
Justin Wagner
Justin first became enamored with PC gaming when World of Warcraft and Neverwinter Nights 2 rewired his brain as a wide-eyed kid. As time has passed, he's amassed a hefty backlog of retro shooters, CRPGs, and janky '90s esoterica. Whether he's extolling the virtues of Shenmue or troubleshooting some fiddly old MMO, it's hard to get his mind off games with more ambition than scruples. When he's not at his keyboard, he's probably birdwatching or daydreaming about a glorious comeback for real-time with pause combat. Any day now...
Latest articles by Justin Wagner

Minecraft-like Hytale got a huge dinosaur update just a few days after release
By Justin Wagner published
news Foxes should be less inclined to kill you now.

Armed robbers steal $100,000 worth of Pokéstock from New York City Pokémon store
By Justin Wagner published
news Thief is a Dark-type move introduced in Generation 2.

Diablo-like No Rest for the Wicked has sold a million copies, and co-op is coming next week
By Justin Wagner published
News The Souls-inspired ARPG is just getting started, from the looks of it.

Netflix nabs streaming rights to the Legend of Zelda movie
By Justin Wagner published
News Netflix will be the first place viewers can stream the movie after its theater run and home video release.

A dev on Minecraft-like Hytale has already used its creative tools to make a homebrew side-scroller
By Justin Wagner published
news Notably, said developer is not a programmer.

Warhammer World, Games Workshop's pub-slash-hobby store celebrating the venerable wargame, is coming to the US
By Justin Wagner published
News My assumption is that it's like a McDonald's PlayPlace but grimdark.

'Don’t toil away on the things that don’t really matter': Peak creator says its rapid development cycle has 'proved that there are definitely different, but maybe better ways to make games'
By Justin Wagner published
News Peak started as a game jam, but became a smash hit.

Larian says Divinity's character customisation will be 'even better' than Baldur's Gate 3's: 'More colors, more options, more control'
By Justin Wagner published
News Prepare to enter a new frontier of hand-sculpted genitalia.

Original Fallout lead Tim Cain reckons vitriol around games has always been around, but it's 'more hostile' these days: 'I see lot of people arguing past each other, even if that means denying that the other group even exists'
By Justin Wagner published
news "People have always had different tastes and they wanted different things."

'Every year they got f***ing chocolates that we didn't': Valve gives a box of sweets to Steam's biggest breadwinners every year, and Peak's devs finally got one after years of jealously watching their Slay the Spire office mates enjoy GabeN confections
By Justin Wagner published
News It's okay, they finally got it.

Deadlock dev teases the community over its favorite hero that was briefly tested and removed: 'We made delicious stock out of his bones and meats'
By Justin Wagner published
News The curious case of Fathom, Deadlock's missing best boy.

'I can finally do the thing I wanted to do in every previous game': Divinity's head of design teases a new mechanic without saying what it is
By Justin Wagner published
News "It stares you right in the face if you think about it."

Valve spent 2025 ripping apart Deadlock and putting it back together, and it delivered better live service than most live service games
By Justin Wagner published
Valve's futuristic MOBA has been figuring itself out on the fly, and I kind of prefer that to a carefully considered roadmap.

Arc Raiders dev says it uses 'aggression-based matchmaking' to pair bloodthirsty, PvP-minded players with each other
By Justin Wagner published
News Kill and be killed.

Quake modders banded together to release the third Brutalist Map Jam, with two campaigns' worth of FPS goodness in 'a megalithic community project more than a year in the making'
By Justin Wagner published
News The Quake Brutalist Jam is back and bigger than ever.

'Yeah, that didn't suck. That was good': Fallout: New Vegas lead writer says the Survivalist's journal in Honest Hearts is 'one of my favorite bits of content that I've written in a game'
By Justin Wagner published
News The Survivalist's diary entries were one of the few writing contributions John Gonzalez made to New Vegas' Honest Hearts DLC before leaving Obsidian.

Fallout: New Vegas lead writer 'loved writing' Yes Man, but thinks his questline may have been a mistake: 'It lets you get through the game without getting your hands dirty'
By Justin Wagner published
news The sycophantic, (mostly) immortal robot made certain design constraints easier to work around, but it allows for a "rebellious, individualistic" player to bypass some tough choices.

'I'm over making other people really wealthy with my own creations': Fallout co-creator Tim Cain isn't interested in making a new IP or a sequel to one of his classic RPGs and, at this point, he's 'exasperated with the question'
By Justin Wagner published
News "I'm still making toys and I love them, and they make me happy."

2025 was so stacked with great games I missed the free, ass-kicking Christmas update to its best singleplayer shooter
By Justin Wagner published
News It's not too late to come home for Cultmas.

'There's a lot of cool things that, if you think too hard about it, they should never have worked': Fallout 3's pathfinding system had to be completely reworked over several months to account for Liberty Prime, but it was worth it because he's 'awesome'
By Justin Wagner published
News One of the most impressive set pieces in Fallout 3 took months of work to get right.

Baba is News: One of the best puzzle games of the last decade just got a major update seven years after release
By Justin Wagner published
News "This will most probably be the final large update for [Baba is You]."

'Happy Gloom Year!': The new Gloomwood update is out, and it includes the game's 'largest, most vertical open area' yet
By Justin Wagner published
News Gloom betide ye.

Pluribus lead Rhea Seehorn's career began as the 'tutorial sorceress' in a Magic The Gathering PC game from 1997
By Justin Wagner published
News As long as we're talking about this—the hive definitely plays mono blue, right?
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