
Justin Wagner
Justin first became enamored with PC gaming when World of Warcraft and Neverwinter Nights 2 rewired his brain as a wide-eyed kid. As time has passed, he's amassed a hefty backlog of retro shooters, CRPGs, and janky '90s esoterica. Whether he's extolling the virtues of Shenmue or troubleshooting some fiddly old MMO, it's hard to get his mind off games with more ambition than scruples. When he's not at his keyboard, he's probably birdwatching or daydreaming about a glorious comeback for real-time with pause combat. Any day now...
Latest articles by Justin Wagner

Dawn of War 2’s The Last Stand mode is still the best co-op MOBA that never was
By Justin Wagner Published
Still standing A co-op Warhammer 40K RTS mode so ahead of its time, it's still easy to find a match 17 years later.

Mina the Hollower will make her fighting game debut in a crossover next year
By Justin Wagner Published
News It's not the first time Rivals of Aether has included a character from Yacht Club's games.

Josh Sawyer says the Fallout TV show is an 'amazing adaptation' of a videogame, and 'one of the best that I've seen'
By Justin Wagner Published
News "I am very interested to see where it goes."

Meccha Chameleon proves an explosive hit with over 10 million copies sold
By Justin Wagner Published
News The indie evolution of prop hunt is taking Steam by storm.

Invincible VS devs would like to have guest characters like Spider-Man and Sub Zero: 'If we have that opportunity, we will definitely take it'
By Justin Wagner Published
News What's a gory fighting game without a few distinguished guests?

The Binding of Isaac hits new all-time concurrent player count peak on Steam 12 years after release
By Justin Wagner Published
News That's a lot of tears.

Palworld 1.0 update has '27 pdf pages of changes and additions,' says publishing lead
By Justin Wagner Published
News "Losing my mind trying to make nice patch notes for Palworld 1.0…"

Riot delays 'last hit indicators' in League of Legends ranked mode after fan response: 'We want to get more data and feedback'
By Justin Wagner Published
News "We’ll keep them enabled, but off by default, for swiftplay, co-op vs AI, and normal draft."

Web port wizards produce browser versions of Half-Life 2 and Portal
By Justin Wagner Published
News The right game in the wrong window can make all the difference in the world.

Riot teases League of Legends Classic, with a full reveal coming in two weeks
By Justin Wagner Published
News "Is it season one? Is it season four?"

Former Unreal Engine 'lead evangelist' Sjoerd De Jong leaves Epic Games, says the industry is reaching a 'pivotal' moment that he must 'come to terms with'
By Justin Wagner Published
News "After 27 years of Unreal Engine, and 12 years at Epic Games and Unreal Engine I have decided to move on."

One of the best ways to play Morrowind just got better with improved scripting support for magic mods and a host of crash fixes
By Justin Wagner Published
News OpenMW's 0.51.0 version has hit the proverbial shelves.

Don't Starve Together hits new concurrent player count peak a decade after release
By Justin Wagner Published
News Don't Starve's eatin' good.

Data analyst finds 'AI stigma' on Steam can reduce the number of reviews a game gets by around 53%—and the reviews it does get are more negative
By Justin Wagner Published
News "For high-potential games, the 'AI stigma' is real and severely punishes developers who otherwise would have succeeded."

The team behind bullet hell FPS Luna Abyss just got laid off, less than a month after the game's release
By Justin Wagner Published
News Another deluge of layoffs in a year full of them.

The videogame market is as big as ever, with PC leading growth—global games revenue surpassed the $200 billion mark in 2025
By Justin Wagner Published
News Market analyst Michiel Buijsman reckons GTA 6 will be 2026's "defining commercial catalyst."

Former Dragon Age writer says AI could make gamedev 'frustrating as hell': 'How are we going to train up the next generation of devs if we eliminate every entry-level task?'
By Justin Wagner Published
News Part of the sales pitch for AI is that it can carve out tedious 'busy work.' Should it?

Stellaris celebrates 10 years (and a new DLC) with a free weekend and a 70% discount
By Justin Wagner Published
News The sci-fi strategy game is getting on in years, but it's no less active.

Guild Wars 3 is 'significantly more' of an MMO than the first game, but that doesn't mean it's like GW2: 'All three of our games can coexist as different experiences'
By Justin Wagner Published
News GW3 is definitively an MMO, but ArenaNet says it won't play like either of its predecessors.

Bobby Prince, the legendary composer behind Doom and Wolfenstein 3D, has died
By Justin Wagner Published
News Prince helped define the sound which characterized the early FPS, as well as classic PC games like Catacomb 3-D.

Palworld studio says 'gamers don't want' AI in their games: 'It feels like everyone who is super gung-ho about it isn't from the industry'
By Justin Wagner Published
News It's not the first time Pocketpair's John Buckley has spoken out against the tech.

The new NBA game's street balling is strong, but it's way too sweaty for its own good
By Justin Wagner Published
Alley-oops Ice cream, ice cream!

Hide-and-seek game where you paint your body to blend in sells a million copies in four days
By Justin Wagner Published
News Meccha Chameleon is the latest indie smash hit centering silly multiplayer antics.
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