The Halo Infinite launch trailer is here
One week ahead of the campaign, the new trailer showcases Halo Infinite's big outdoor areas and swanky new grapple.
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Halo Infinite's multiplayer has been running for awhile now, but the singleplayer campaign won't switch on until December 8. With the big day now just one week away, 343 Industries has dropped a launch trailer showcasing action from the campaign, and a very large fellow with a very large hammer who isn't too pleased to see the Chief.
It definitely looks like a classic Halo game, with big outdoor areas to run and gun (and drive) through, and plenty of enemies to bloodlessly blow up, from deadly hulking horrors to stumpy little squeeze toys. It sounds like the full Halo experience too, and I don't mean just the overwrought Halo theme booming in the background:
"When all hope is lost and humanity's fate hangs in the balance, the Master Chief is ready to confront the most ruthless foe he's ever faced. Step inside the armor of humanity's greatest hero to experience an epic adventure and explore the vast reaches of Zeta Halo, from stunning heights to mysterious depths below the ring."
That's Halo, baby!
Despite some bumps and dissatisfaction with the battle pass, Halo Infinite's multiplayer component has gone over very well—we declared it "a worthy revival of a multiplayer classic" a week after it went live—and the campaign looks promising too: Wes said in his November preview that "Halo Infinite might just pull off an open world rebirth." Unfortunately, we'll have to wait a while to sample that world with our friends: 343 Industries recently reaffirmed that campaign co-op won't go live until May 2022 at the soonest.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

