World of Warcraft
Latest about World of Warcraft

WoW lead says they 'lost something along the way' by building dungeons for sweaty Mythic+ timers instead of 20-boss mazes like the good old days, but Labyrinths could be the solution
By Harvey Randall published
News "Labyrinths are trying to tap into [that]."

WoW's classes were pruned for Midnight because many were 'built in a world' where its devs assumed they'd be using addons
By Harvey Randall published
News "We settled into an expectation."

Blizzard isn't going to let World of Warcraft players suffer from outdated character customization for long, but it's going to take some time to fix
By Tyler Colp published
news The team is very aware that there's a bias towards newer playable races.

Players discover once again that World of Warcraft is powered by invisible bunnies that make everything work
By Lincoln Carpenter published
News Great truths are only briefly forgotten.

After 3 years of negotiations with Microsoft, Blizzard QA workers win a new contract guaranteeing 'better working environment with increased pay, benefits, and layoff protections'
By Issy van der Velde published
News A huge step forward for videogame workers.

Player housing tools are so good, WoW's design director hopes the game will have quests where you build things in the future: 'We really want to use them'
By Harvey Randall published
News Home is where the heart(hstone) is.

Blizzard could add more homes per account to World of Warcraft's player housing in the future, but 'we have to be conservative at the start with these things'
By Harvey Randall published
News "It's good that they want more, we're just trying to figure out how to give you more."

World of Warcraft: Midnight's new roadmap includes prop hunt, mega-dungeon sized delves, and a new experimental game mode from the folks who brought you Remix and Plunderstorm
By Harvey Randall published
News The experimentation continues.
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