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One of the best shooters around just got a barely recognizable second episode, and it's only $12
By Ted Litchfield Published
news I love checking in on a New Blood game and seeing it completely transform in early access.

Games industry analyst says Meccha Chameleon's June revenue on PC was second only to Fortnite
By Justin Wagner Published
news It's the perfect business stratagem: first you Meccha game, then you Meccha lot of money.

Indie game contest tasks devs with fitting their entire game on to a 1.44 MB floppy disk
By Jess Kinghorn Published
News Creativity out of some pretty strict confines.

I've found my perfect summer game: A stomach-churning horror story about Czech train conductors built over a bafflingly deep simulation of a fictional subway
By Ted Litchfield Published
Weird Weekend Rancid vibes only.

Brigador devs think it's crucial that their abrasive, hardcore mech sims aren't for everyone: 'I think we make boy slop, but that's okay'
By Ted Litchfield Published
slop city "First of all, somebody's got to do it."

Mouthwashing's follow-up is self-described 'friendsweat' where 3 players struggle to operate a tank in a defiled city: 'We're definitely not quite at Peak, but we're not trying to make Arma either'
By Ted Litchfield Published
tanked It sounds stressful as hell, and I can't wait.

Carcass Clad is less story-heavy than Mouthwashing, but 'a lot of thought' has gone into it: 'We haven't discovered how much we can push it'
By Ted Litchfield Published
news There's still worldbuilding, and a setting entirely separate from that of Mouthwashing.

Following the success of Mouthwashing, developer Wrong Organ wasn't ready to make a better 'story game,' so it's making a 'gameplay game' instead
By Ted Litchfield Published
news "Mouthwashing isn't better if it's eight hours. Probably."
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