Adventure
Latest about Adventure

Dispatch's character and concept artist was picked up on ArtStation 'as a last resort', a temporary solution 'to get us through the pitch phase', before defining the entire game's artstyle
By Harvey Randall published
News Emergency call.

Dispatch doesn't let you derail conversations with blank, vacant stares because 'less than 1%' of players ever chose to stay silent in Telltale games
By Lincoln Carpenter published
News Unfortunately, weaponized awkwardness still takes up development resources.

'We are definitely not doing QTEs', said Dispatch's creative director before doing QTEs: 'We just needed it to not suck'
By Rory Norris published
News What came first? The dispatching minigame or the Z-Team?

Dispatch directors chose their animators because they'd made a 'really cool apple juice commercial'
By Rory Norris published
News "We could kind of squint and start to see Dispatch for the first time."

Making Dispatch was motivated by 'a mix of arrogance and stupidity,' its creative directors say
By Lincoln Carpenter published
News Developing Dispatch meant ignoring investors and publishers who insisted it was doomed.

One of my favorite Daedalic point-and-click adventures is free on Steam, and a pile of others have been marked way down
By Andy Chalk published
news If you like adventure games, you're going to like this.

Copyright trolling kept evidence of Japanese cult classic Cookie's Bustle offline, until now
By Jody Macgregor published
News The evil is defeated.

More than 800 gamers took an exam to prove they could complete an '80s adventure game without peeking at a walkthrough—and only 2 passed
By Christopher Livingston published
News Only .25% of players completed the AGAT, the Adventure Game Aptitude Test, designed by fiendish developer Woe Industries.

The Muri: Wildwoods demo blends cute critters and the same satisfaction of PowerWash Simulator to create what might be my favourite demo from Steam Next Fest
By Kara Phillips published
Clean up Cleanse the world and, in turn, your soul.

Amanita Design teases the Orwell-inspired Phonopolis with a surprisingly funny demo about messing with people, running from the cops, and fighting fascism even when you don't really want to
By Andy Chalk published
news The next game from the studio behind Botanicula, Samorost, and Chuchel looks to be shaping up very well.
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